Sunday 24 April 2016

50 Fantastic Functions For The D50

Described as “A book of random tables and inspiration for fantasy and sci-fi gamers who love cool dice!”, this Goodman Games product is obviously best used with a d50. In a pinch, you could use a d5 for the 10s place and a d10 for the 1s place. Or you could use d% divided by 2.

Full disclosure: I am one of several authors, along with Steven Bean, Jobe Bittman, Tim Callahan, Michael Curtis, Tom Denmark, Jon Hershenberger, Jon Hook, Edgar Johnson, Doug Kovacs, Brendan LaSalle, Brad McDevitt, Peter Mullen, Stephen Newton, Terry Olson, Stefan Poag, Harley Stroh, Jim Wampler, James M. Ward, and Colonel Lou Zocchi. Just looking at that list of names, you have to know that there is something here for everyone. But this blog is about products for the Dungeon Crawl Classics role-playing game, so I am going to focus on the book from the point-of-view of the harried DCC judge.  There are 112 pages of content, and tables on the inside of both front and back covers, so even doing that is going to be necessarily brief.

What I Worked On

50 Minor Mishaps and Windfalls: I suggested the table, which others completed. In DCC, you are encouraged to ask for Luck checks periodically to determine random bits of good and bad fortune. Here you have a table that allows for these effects to come into play. May in encourage you to expand for additional effects, and local effects.

What has it got in its pockets? 50 Pickpocketing results: Many of these are not earth-shattering, because generally people do not carry Rings of Power in their pockets. This is useful for just random trolling by the thieves in your group, because you know they are going to try their luck. You can never have too many pickpocketing results tables.

D50 Venomous Creatures: A no-brainer, really. This expands the list of poisons from Appendix P to include real-world animals. I tried to put real-world effects into game terms, using the Appendix P samples as a guideline. In real life, you won’t survive as easily as your PCs do, so do not take this as a guide for what to keep as a pet!

50 Fantastic Faeries & Nature Spirits: I was going to give them full DCC statblocks, but no one wanted a single table to take up 10 pages of the book. It isn’t a monster manual. These might give the aspiring judge a place to start from in creating fey-type encounters, though!

Best of the Best

If you are like me, you are wondering, “Will this book improve my DCC game?” The answer is yes. I am going to give you five reasons why. These are not the only reasons, and others might choose different “Best of the Best” lists. As I said, there is a lot of material here.

50 Minor Mercurial Effects for DCC (Brendan J. LaSalle): Did your wizard roll a 41-60 on his Mercurial Magic result? Why should she be left out of the fun?!? Here is a d50 table to replace that “No change” result. These are very minor changes to the way a given spell works, for the most part, but some of them are pretty cool. We just started using this in my home game last week, and it has proven itself popular.

d50 Potent Poisons (Tim Callahan): Whether you intend on using them directly, or to inspire your own twisted creations, this table offers fifty baleful substances which show how creative the poisoner’s art can be. Not only are the effects cool, but the names are evocative. Good luck looting your friends after they succumb to the Seventh Pokeberry of Cryax!

Fifty Community Customs: Quaint, Cute, and Occasionally Creepy (Bradley K. McDevitt): There are a lot of great d50 tables in the book to help you flesh out characters, adventures, and locations. I picked this one because it is often difficult to make towns and villages stand out. Or it is difficult to remember to do so. This table will help.

50 Antique and Modern Handguns (Jim Ward): The core rules for Dungeon Crawl Classics encourage you to consider time travel. Several modules and settings allow for the use of firearms – Transylvanian Adventures, Crawjammer, Crawling Under a Broken Moon, and Black Powder, Black Magic at the very least. I will be shocked if there are no firearms in Mutant Crawl Classics. What about Frozen in Time or Beyond the Silver Scream? Whether you are considering a duelling pistol or a Ruger LRC, a black ray revolver, a derringer, or a hand crossbow, this table has you covered. Caution: Some of these weapons are too deadly for general use in the average campaign!

d50-Fueled Ultra-Quick Stat Block Generator (Terry Olson): Generate a creature statblock in a single d50 roll. Why? Because coming up with unique opponents is a staple of Dungeon Crawl Classics, and this gives you basic stats, forcing you to decide what they mean. And it’s fun. You can spend an afternoon using this method to devise distinctive monstrosities to throw at your players. You can also use it to generate monsters on the fly, if you must.

A Note on Drop Tables

This book contains two “drop tables”, where the page location and orientation of a dropped die are used to determine some random information. The binding on the book, however, does not make it easy to lay it flat. My completely unofficial and unendorsed suggestion is to photocopy these pages (or print them from the pdf), in one case onto 11 x 17 paper. If you wish, laminating the copied/printed page will make it last a lot longer.

Stefan Poag’s Faces in the Crowd drop table will certainly be a staple resource in urban adventures for years to come.


The tables I already discussed make this work valuable beyond its cover price, but there are a lot more in here, and many of them excellent. Did I mention 50 Eldritch Gateways (Jon Hook)? Did I mention Harley Stroh’s d50 Assassin or Eldritch Tower Generators? I did not. But I could have, because if you get this book, you are likely to use them. And you are going to wonder why I didn’t mention some other table, which will be among your personal favourites.

Finally, don’t imagine that, just because a table is designed for Metamorphosis Alpha that it can’t be used with Dungeon Crawl Classics.

It can be. It will be.

Get It Here


  1. I love the idea of this book. How directly tied to the rules of DCC and its family is it? I'm just playing regular 5E D&D right now, and that's what I probably use to run my first campaign (whenever that happens). Would you say the book is pretty malleable to use with other games, or is it really mainly meant to work with Goodman's offerings? Thank you.

    1. Some of it is tied to DCC; some of it is not.

    2. (You should be able to convert most things to your system of choice.)


Note: only a member of this blog may post a comment.