DCC #88, by Jobe Bittman, is a Goodman Games adventure module that can easily double as a campaign
sourcebook. In fact, I don’t know how you can use this adventure without
gaining a persistent location and a persistent group of important NPCs for your
Dungeon
Crawl Classics campaign. This adventure also encourages use of DCC #16 Curse
of the Emerald Cobra if you have it. DCC #16 was written for 3rd
Edition Dungeons & Dragons, but conversions to Dungeon Crawl Classics
are pretty simple.
The
998th Conclave of Wizards is not a module intended to be
picked up and run on the fly. The prospective judge will want to read the
module through, making certain that the material is fully understood. There are
also a few areas where the judge is presented with choices about how to run the
adventure. Understanding these choices, and having made provisions beforehand
for likely eventualities, is valuable…but at 6th level, the choices
available to the PCs are such that you will need to be ready to go with the
direction they pull the game. This is actually a good thing. If possible, the
judge is recommended to foreshadow the adventure by seeding it several weeks
before it is actually run.
The heart of
the adventure is the alien city of Ciz and the Star Cabal – a group of strange
wizards from many different worlds. One or more PC wizards are invited to join
the Cabal if they should prove worthy of the honour. Both city and wizards are
suitably weird. If they are able to make it so far, the PCs can become involved
in the internal politics of the magicians, explore the city, and/or undertake
several challenges on the road to joining the Cabal. A four hour game session
could easily entail nothing more than wandering around Ciz and getting into
trouble.
The module
could have used Players Handouts of the various wizards, but the judge can
easily make these himself from the images provided.
My current
players have leaned heavily away from wizards, until very recently. They have
two characters (a cleric and a warrior) who have reached 6th level,
but they are pretty far from this adventure to date. Despite that, there is
information in the module that can be used immediately – one of the Cabalists
hails from Aereth (or whatever your PC’s home world is!), and it is more than
possible to seed his name in even a 0-level funnel!
Get it Here
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