Friday, 8 December 2017

Camazotz the Death Bat

Camazotz the Death Bat was written by Carl Bussler and published by Stormlord Publishing.

This is a partial write-up of a new patron, based off of Mayan mythology. This patron would not only fit into the Brimstone setting of Black Powder, Black Magic, but might be useful for Dark Trails, an Umerican campaign utilizing The Children of the Sun, or any other Dungeon Crawl Classics milieu with a Meso-American element to it. Patron spells are not included.

Camazotz, the bat god of death, fear, and blood was shackled in the House of Bats in the Underworld, and in the centuries since, evidence of his existence has almost entirely disappeared.

The statues and frescoes recovered through exploration depict Camazotz as a large man with a vampire bat’s head and bat wings. He wields a jagged dagger in one hand, and the severed head of a person in the other.

He survives on blood, thrives on fear, and demands his followers to supply him with both. These offerings slowly revive Camazotz’ strength, and he waits patiently for his chance to escape and take revenge on the world.

Get It Here!


Both Foul and Deep

CE 9: Both Foul and Deep was written by Daniel J. Bishop, with art by Brett Neufeld (including the cover) and Mark Hyzer, and cartography by Tim Hartin of Paratime Design. The publisher is Purple Duck Games.

Disclosure: I am the author.

This is the ninth volume in the Campaign Elements series, which began as an attempt (by me) to ensure that I had the materials necessary to run a great Dungeon Crawl Classics game when the unexpected occurred, when players wanted to Quest For It, or when I needed to run filler because some players could not make it to a game. I have a tendency to think that these things are absolutely necessary for the Dungeon Crawl Classics judge.

In addition, when I first conceived of this project, I had recently written Bone Hoard of the Dancing Horror and Through the Cotillion of Hours for Purple Duck Games. Filling someone else's map spurs creativity...you have to answer "What does this map suggest?" and "How do I use this space?" I commissioned Tim Hartin of Paratime Design to devise 15 maps with a small number of encounter areas for this purpose. When I described my plans to Mark Gedak at Purple Duck, he instantly offered to pay for the maps and publish the results.

At the time of this writing, we are now 6 volumes away from completion for this series. When it is done, judges will have a hell of a lot of material to help take their campaigns in whatever direction the players desire.

Writing and art for Both Foul and Deep is being funded through a Go Fund Me campaign, with an eye towards releasing the pdf version as a Pay What You Want product. At the time of this writing, it is only available through this campaign.

So what's inside it?

Both Foul and Deep focuses on sewer systems, those places where Player Characters seem likely to go sooner or later in milieu with an urban setting. The main part of the Campaign Element discusses diseases (you get six) and the hazards of fire in the sewers (including potential collapses) before jumping into the scenario that "fills in" Tim Hartin's map. There is also a section on random encounters, which uses a different die depending upon average party level, if you want "balanced" encounters.

As with all Campaign Elements, there is a "Squeezing it Dry" section to help you reuse the material. One of the design goals of the series is to give you more bang for your buck.

Three Appendixes are included.

Appendix 1: People of the Sewers describes folks you might run into in the fetid areas beneath the city, what they are doing there, how they are likely to react to adventurers, and what statistics the harried judge can use to represent them. Fourteen entries are included, some of which have multiple statblocks.

Appendix 2: Monsters of the Nether Dark describes 30 different creatures that might be encountered in the sewers, from those a judge might easily include in a zero-level funnel adventure to monsters that can challenge even high-level adventurers.

Admitedly, some of these monsters are quite disgusting: the fecal ooze, for instance, is "a huge, pulsating mass of fecal matter and raw sewage" that can spew "a narrow stream of nearly-liquid feces with great force". Some, like the giant black widow spider or the chaos ooze, can easily be used in other settings. Other, like the globlins, are even potential allies. There are even some, like the guttersnake, that have turned out to be all too real!

I have even managed to include a dragon that is appropriate for the cesspools and rivers below your campaign's most ancient city!

Appendix 3: Squallas, Mistress of the Night Soil Rivers, is an abbreviated write-up of a new patron, containing the invoke patron spell check results for the Lady of the Sewers.

As is generally the case with these releases, "All text is considered Open Game Content, except that already identified as Product Identity under the DCC RPG open license declaration." This means that, yes, you can include a cesscaeda swarm in your own adventures, have a place where characters can become infected by brownlung, and include Squallas, and then publish the thing yourself. It's not just allowed. It's encouraged.

Get It Here!


Thursday, 7 December 2017

Grimtooth's Ultimate Traps Collection (Honorary)

Grimtooth's Ultimate Traps Collection was written, according to the credits, by Grimtooth the Troll. Personally, I suspect Grimtina wrote much of it, and Grimtooth took the credit. The foreword is by Harley Stroh. There are interviews by Jim Wampler, Rick Loomis, Paul Ryan O’Connor, and Bear Peters. Additional material is by Steven S. Crompton. Art is by Steven S. Crompton, Liz Danforth, Michael Von Glahn, Scott Jackson, Steve Jackson, Jim Wampler, and Jeff Dee. The publisher is Goodman Games. The original publisher of the Grimtooth's Traps series was Flying Buffalo Inc.

This product was produced following a successful kickstarter campaign, and is given an honorary listing because of the (at the time of this writing) upcoming Grimtooth's Trapsylvania for Dungeon Crawl Classics. Two Grimtooth's adventures have already been published for DCC: Grimtooth's Museum of Death and Grimtooth's Tomb of the Warhammer.

This product contains the full text and contents of the original Grimtooth's Traps, Grimtooth's Traps Too, Grimtooth's Traps Fore, Grimtooth's Traps Ate!, Grimtooth's Traps Lite, Grim Buck, Grimtooth's Traps Comic, Grimtooth's Traps Bazaar, and Grimtooth's Dungeon of Doom. New material includes interviews, the Grimtooth's Traps Boardgame, illustrations, and a new bonus traps chapter.

Essentially, this book is a hell of a lot of traps, many of them exceedingly cruel and/or devious in nature, and a system-neutral dungeon which utilizes many horrific traps. Let extreme paranoia be your watchword, for it will surely be that of your players once you spring these on them!

Five classic Traps books collected in one volume, giving you over 500 engines of destruction, delver dicers and player character crushers. Now remastered and with new art by original Traps artist Steven S. Crompton. This collection also includes an entirely new section of never-before-seen traps from Grimtooth's archives, along with behind the scenes articles on the origins of Grimtooth and the Traps phenomenon. Plus rare art, Grimtooth comics, Trap puzzles, and more!

Get It Here!




Wednesday, 6 December 2017

D.A.M.N. #2 Web Supplemental

The D.A.M.N. #2 Web Supplemental was written by Paul Wolfe, David Persinger, and Bob Brinkman. Art is by Thomas Novosel (cover), David Fisher, David Persinger, and Doug Kovacs. Beaver art is Public Domain. Cartography is by Matthew Ray and Paul Wolfe. The publisher is Mystic Bull Games.

Disclosure: I am responsible for Bob Brinkman having to write up a bunch of beavers, as I made that request in Secret Santicore.

D.A.M.N. #2 overflowed its page count. Let's look inside.

Duel at Midora Temple: Characters: Character creation, weapons, armor, and class information for Paul Wolfe's adventure in D.A.M.N. #2. Maps are included.

Nalfeshnee’s Spells: The spells for David Persinger's patron in D.A.M.N. #2.

Maps for Attack of the Frozen Führer: Exactly what it says on the tin. Maps for Julian Bernick's adventure in D.A.M.N. #2.

While the Gods’ Laugh...extra stuff!: To use with Marc Bruner’s 10th level funnel, you get a Build-Your-Own Rod of Karma, character sheet masks that hide characters abilities until revealed through game play, and the maps for ease of use or printing.

Giant Beavers of the Toronto Ruins: Bob Brinkman provides six critters that can be used in your Dungeon Crawl Classics and Mutant Crawl Classics games. He does a good job of it, too!

Flammable Hospital Crowdfunding Preview: This appears to be reproduced from D.A.M.N. #2.

Get It Here!

Blog Post Here (with more content)!


D.A.M.N. Magazine #2 - Autumn 2017

D.A.M.N. #2 - Autumn 2017 was written by Marc Bruner, Paul Wolfe, David Persinger, James Spahn, Julian Bernick, Jason Sholtis, and James Pozenel. Art is by Thomas Novosel (cover), David Fisher, Dave Persinger, Jordan G, Doug Kovacs, Jason Sholtis, Stefan Poag, and Marc Bruner. The publisher is Mystic Bull Games.

Disclosure: I helped nursemaid the first issue of D.A.M.N. into existence, and helped to move the publication to Mystic Bull so that it could continue to thrive. I am also mentioned on pages 4 and 5. Finally, I have a finger in Angels, Daemons, & Beings Beyond: Elfland Edition (I wrote a forward and backed the kickstarter) and more than a finger in Dark Trails (I wrote some critters and elixirs and suchlike...indeed, I am still doing writing for David Baity on this project). You can safely assume that I am biased when discussing this product.

Let's look inside.

From the DAMNed Pit: "Emergent Play and Long Delays" is an editorial by Paul Wolfe. The editorial has an addendum for "Late September", and the issue hit the virtual shelves on November 29th, so it is clear that there were a few delays. Perhaps there was some wait on content, but it is not apparent that this is so from the issue, which is so chock-full that it spills over into a free web supplement.

These items of "News in Third Party Publishing" include some things which have now been out for a bit, but it is definitely worthwhile to have a feature like this in D.A.M.N.!

d14 Rumors and Reports: Mostly fun.

Underworld Ranger: This is a character class designed for the Dungeon Crawl Classics version of Operation Unfathomable, which in turn gives a bit of a preview of the tone and art for Jason Sholtis' megadungeon setting. Writing and art are by Jason Sholtis, with Paul Wolfe supplying the DCC conversions and Stefan Poag supplying additional art.

Some parts of this article, like the Underworld Foraging Success Table, are quite fun and flavorful (pun intended). Strap on your ZR1 Dissuader, check your Chaosometer, and leap....er, carefully and stealthily creep....into the fray!

Third Party Spotlight: Dark Trails: Dark Trails is David Baity's Lovecraftian Weird West setting for/adaptation of Dungeon Crawl Classics.

Third Party Spotlight: AD&BB Elfland Edition: James Pozenel provides a preview of the upcoming patron supplement:

Queen amongst the sea-faeries, Dahudmorgan inhabits the rocky shores of Menegond, Thousand Rocks. During the day, she hides within a magnificent golden city under the sea or in one of the natural caves or grottoes in the sea-cliffs surrounding her home. At night she sings from her perch on one of the rocky islands that stretch along the coastline, combing her long golden tresses.

Invoke patron results, patron taint, and spellburn are supplied.

Duel at Midora Temple: This is a 0-level funnel, written by Paul Wolfe, which brings Oriental Adventures to Dungeon Crawl Classics in the form of the Ketsuin Empire. This is a complex adventure, taking place in a complex setting. You will need to download the web supplement to make characters. There is more than a small chance that PCs will oppose other PCs. There is more than a small chance that a player will be running two or more PCs which oppose each other. Good stuff!

(See also: Monk.)

Dashing Deeds Abound!: The Swashbuckler Class: Author James Spahn provides a class somewhere between the warrior and the thief, capable of Dashing Deeds of Daring, possessing a luck die, and having the ability to add both Personality and Agility modifiers to AC when unarmored.

Nalfeshnee: Lord of Pigs: A complete patron (except for the spell write-ups, which can be found in the web enhancement), by David Persinger. This includes statistics for wereboars and gore golems.

Lord Nalfeshnee, King Nalfeshnee, the God of Gluttony, or the Master of Butchers. Knowledgeable in vivisection, consumption and hoarding, he is the progenitor and namesake of all Nalfeshnee demons. When the most gluttonous of mortals die, Lord Nalfeshnee inserts their souls into his own mutilated horrors, forming the lesser Nalfeshnee who guard hoarded masses of treasure and relics of chaotic power. He frequently makes deals with rapacious mortals, granting them a short life filled with worldly delights, fattening their souls for future servitude. Secret guilds of butchers who desire customers with an endless hunger serve him. Wizards may make pacts with Lord Nalfeshnee, exchanging access to chaotic forces, in exchange for shepherding wild chaos magic back for their master’s consumption.

Attack of the Frozen Führer: This is a 3rd level adventure, by Julian Bernick, written for Nowhere City Nights. The mainstay of Nowhere City Nights in 21st Century technomagic pulp noir, but this adventure takes place in 1940. It revolves around Hitler's attempt to recover the Spear of Destiny from a museum in Nowhere City during World War II.

While the Gods Laugh: Author Marc Bruner offers a 10th level funnel adventure for your enjoyment. Yes, a 10th level funnel. Yes, I know that sounds ludicrous, but yes, Marc Bruner pulls it off in a way that is very Appendix N. Once more, you will want to grab the web enhancement before running this.

Submissions: Guidelines for submissions.

Flammable Hospital Crowdfunding Preview: This preview, by "the Mongrels" is....actually, I'm not sure what it is. It appears to be a LARP funnel based of Dungeon Crawl Classics? But there is a map? Perhaps someone will enlighten me in the comments...?

Those with the DAMNed Pen: Author bios.

Get It Here!




Friday, 1 December 2017

The Children of the Sun

The Children of the Sun: An Umerican Gazetteer was written by Sean Ellis, with art by Nate Marcel. The publisher is Shield of Faith Studios.

Disclosure: I backed the Umerican Survival Guide kickstarter.

This is an add-on for the successful Umerican Survival Guide kickstarter, a sourcebook for characters and adventures from and in the Kingdom of the Sun, a warped future version of Mexico that exists Under a Broken Moon. As such, it has potential use not only in an Umerican campaign, but as a sourcebook for any Western-themed game (such as Dark Trails or Black Powder, Black Magic) or post-Apocalyptic game (such as Mutant Crawl Classics). 

In fact, if you want to add a little Meso-American flavor to your regular Dungeon Crawl Classics campaign, there is a lot of material here you can use. If you are running the Memories of the Toad God series of adventures, this supplement can help you flesh out the Xilonoc people of that series' jungle setting.

Let's look inside:

The People: A rundown on the history of Mexico, which acknowledges not only the Forgotten Wars of the Un Men as a factor in Mexico's descent, but goes back to the Spanish invasion and the American drug wars.

The people of the Kingdom of the Sun are well described, with both cultural differences that are certain to come up in play. Enough information is given to handle PCs from the Kingdom, or to describe the area to outsiders seeking (probably fatally) to despoil the region.

New Classes: In addition to Thieves, Warriors, and Wizards from the core rulebook, the People of the Sun may be Barbarians (as described in D.A.M.N. #1), Psions (as described in Mind Games), Mutants (from the Umerican Survival Guide), of one of two new classes:

  • Half-Bloods are strange, almost-fey creatures with human parents. They have a random group of special abilities, including some otherwise restricted to Clerics of the Wasteland, as befits spirit-creatures sent by the Plumed Dragon,
  • Jaguar Knights are stealthy warriors capable of taking the form of jaguars.

Goods of Atlan: Weapons, armor, and coinage of the Kingdom.

Magic and Psionics: Includes rules for running Ulli matches, "a game played between two teams with an equal number of players who attempt to throw a psychically charged ball through a vertically hanging hoop."

The Kingdom of the Sun: Describes the difficulties facing life in the Valley of Mexico's polluted environs. Includes rules for spontaneously having your DNA unravel (becoming a mutant), starvation and dehydration, and carnivorous flora.

Patrons and Religion: Everything you need to know, as a judge or player, about worship in the Kingdom of the Sun.

The People of the Sun believe in daily offerings of blood and pain to their gods as payment for continued life. They sacrifice a captured warrior or volunteer at complex ceremonies that occur monthly, and use knives or plant spines to draw blood from their tongue, earlobes, or genitals and sprinkle the resulting “Wine of Life” as a daily offering, sometimes even hourly!

Enjoy your visit!

New Patron: Huitzilopochtli: Imagine the Aztec God of War (and the Sun) given new life through a famous drug kingpin from before the Apocalypse. Complete patron information is provided, including three new patron spells.

Monsters Under the Sun: According to the author:

The monsters native to the Valley of the Sun are generally one of three types. Tech creatures are the result of high technology: artifacts that have survived 21st century man or the Un Men of the Forgotten Wars. Mystic monsters have their origin in the redirected soul energy from Hernan’s overloaded mystic web. His memories and imagination were suddenly given life: most are remnants of Mexica folklore… the gods and monsters of the so-called Aztecs. The polluted environment has created its own share of monsters: Mutations have sprung up from the original denizens of the area.

These three types of beasts are not strict delineations. In fact, it is actually possible for a monster to be all three. But these guidelines may help in the brainstorming and creations of your own Monsters of the Sun.

Sean Ellis provides you with a dozen monsters to get you started. They are: Armor Goblin (Tzipitio), Blood Golem (Ezzo Atlacatl), Bonelord (Omiteuctli), Famished Beheader (Pistaku), Filth Eater (Tlahēlcuāni), Giant Rubber Grasshopper (Olchapoli), Hairy Skull (Cucuy), Itzpapalotl (Clawed Butterfly), Monstrous Caiman (Cipactli), Night Axe (Ceyo Itztopilli), Scaled Man (Xincayotli), and the Spiny Water Thing (Ahuitzotl).

Wednesday, 29 November 2017

Myassari, Patron of Birth and Decay

Myassari: The Patron of Birth and Decay was written by Clint Bohaty and Julian Bernick, with art by Trevor Hartman. The publisher is Order of the Quill.

This is a complete patron writeup for Myassari, the stenographer of birth and decay, the silent observer, and the deity of midwifery and time, including three patron spells, patron taint, invoke patron results, and spellburn table.

When Myassari must converse with material beings, she takes on the appearance of a weatherworn harpy, whose heated feathers dance and flicker like flame driven by a bellows.  Those who wish to form a bond with Myassari must first be catalogued by the scrupulous patron.  After crying out her name upon a blazing pyre, the PC must survive the torment of a ceaseless cycle of life and death within her vacant dimension for a full week.  Having been beaten and tempered on the anvil of time, PCs bound to Myassari are requested to make offerings of rare and valuable materials to be studied by their patron, until she's documented the phases of each object and being within the multidimensional universe!

This patron is first mentioned in Cast Tower of the Blood Moon Rises! Considering that this patron is offered as a "Pay What You Want" pdf, there is no reason for anyone involved with the Dungeon Crawl Classics to not have gotten this!

Have you ever wanted to turn a treacherous demon-lord into a plump babe and raise him as your own son?  Have you ever wanted to shroud a fellow adventurer within the mucusy secretions of a healing membrane to lessen his pains?  Have you ever wanted to summon a phoenix built of boulders to smash in the brains of your foes (or allies)?

THEN KISS HER TALONS AND BEG FOR MYASSARI’S MERCY!

Get It Here!