The Swamp
Daughters of Marshsund is an adventure by Oliver Korpilla and Mattia
Giardini. Arct is by Bernd Jans
(cover), MonkeyBlood Design (some
elements used in map design), and the public domain. Cartography is by Dyson Logos and Oliver Korpilla. The publisher is Mount Parnassus Games. No level is given in the text, but this
interview at the Goodman Games site indicates that it is a level 3
adventure, as does the product page on DriveThru
RPG (“level 3 or higher”).
I am going
to suggest that the seeds for this adventure could be set even in the 0-level
funnel, as it provides a mini-setting with a hex crawl, rules for foraging, and
local communities as well as the titular problem driving the narrative. Is
there a dungeon? Yes, but it is not terribly large, and the setting material
can drive play for many sessions before and after the Swamp Daughters
themselves are resolved. This adventure is a bit of an odd bird with published DCC work, because there is no doubt
that it is pitched towards campaign
play rather than use as a one-shot adventure. The generous OGL terms all
but invite you to expand upon it.
Although The
Swamp Daughters of Marshsund came out in October of 2014, as of this
writing I haven’t seen a lot of discussion about it, so I am going to avoid
spoilers. As with The
Headless Horseman, it is clear that the authors’ experience with
other games informed their design here. In fact, the words “Stat Block (DCC)” appear before every
statblock, suggesting that a version for a different system was at least
considered.
If you are
looking for a plausible basis to build a campaign setting, this provides a
simply developed but narratively complex starting point. The actual adventure
could be built up to, so that the players felt that they actually know the Marshsund villagers before
events unfold. In this case, the judge would be well advised to create some
additional marsh encounters, and place other potential adventures in the
vicinity. The
Croaking Fane would definitely fit in here. The
Folk of Osmon is more of a stretch, but is a possibility.
The people of Marshsund have allied with
strange powers, but for almost a hundred years nobody bothered investigating.
Now the daughter of a powerful lord has gone missing in the Dystermarsh, and he
is looking to you for help. Can your players unravel the mystery of the Swamp
Daughters and find a solution in time?
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