Disclaimer: I have an article in this issue.
Crawl! fanzine #11 is "The Seafaring Issue". It is written by Bob Brinkman, Rev. Dak J. Ultimak, Daniel J. Bishop, and Sean Ellis. It is published by Straycouches Press. This is actually one of my favorite issues of Crawl! to date, and the artwork by Mario T. compliments the issue perfectly.
This issue contains:
Naval Warfare for Ocean Crawlers
Bob Brinkman makes his first Crawl! appearance with a vengeance, offering a complete system for resolving naval battles and statting up ships. This article alone is easily worth more than the cost of the zine. I would love to see this expanded upon, with many more ships statted out. It would be excellent.
Nautical Mighty Deeds
As a companion piece to the first article, Bob Brinkman describes Mighty Deeds one might use while at sea.
Fantastic Forms of Sea Ship Propulsion
Rev. Dak J. Ultimak offers a table of eight non-standard methods ships might use to get around. Fans of Jack Vance will recognize #4.
The Deep Elders
In Portsmouth, sailors whisper of the deep elders, though few have ever met them.
Designed to be used in conjunction with The Portsmouth Mermaid, this article describes servants of Dagon who possess non-marine creatures to do their Master's will. Included are rules to allow your players to continue running their possessed PCs.
Life Aboard
Finally, Sean Ellis provides an article, loosely based off Kirin Robinson's article in Crawl! #7, allowing you to run ocean voyages without hexcrawling. Basically, it allows you to skip the boring bits. Use when appropriate. This article is also, by itself, worth the cost of the zine.
Crawl! fanzine #11 is "The Seafaring Issue". It is written by Bob Brinkman, Rev. Dak J. Ultimak, Daniel J. Bishop, and Sean Ellis. It is published by Straycouches Press. This is actually one of my favorite issues of Crawl! to date, and the artwork by Mario T. compliments the issue perfectly.
This issue contains:
Naval Warfare for Ocean Crawlers
Bob Brinkman makes his first Crawl! appearance with a vengeance, offering a complete system for resolving naval battles and statting up ships. This article alone is easily worth more than the cost of the zine. I would love to see this expanded upon, with many more ships statted out. It would be excellent.
Nautical Mighty Deeds
As a companion piece to the first article, Bob Brinkman describes Mighty Deeds one might use while at sea.
Fantastic Forms of Sea Ship Propulsion
Rev. Dak J. Ultimak offers a table of eight non-standard methods ships might use to get around. Fans of Jack Vance will recognize #4.
The Deep Elders
In Portsmouth, sailors whisper of the deep elders, though few have ever met them.
Designed to be used in conjunction with The Portsmouth Mermaid, this article describes servants of Dagon who possess non-marine creatures to do their Master's will. Included are rules to allow your players to continue running their possessed PCs.
Life Aboard
Finally, Sean Ellis provides an article, loosely based off Kirin Robinson's article in Crawl! #7, allowing you to run ocean voyages without hexcrawling. Basically, it allows you to skip the boring bits. Use when appropriate. This article is also, by itself, worth the cost of the zine.
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