Level Drain 1: The Pillars of Pang is written and illustrated by Level Drain. It is published by Death Machine Press.
The Pillars of Pang is described as a short adventure "about pain and madness equally suitable for zero level funnel play, a band of first level adventurers, or any mix thereof".
From RPG Now:
"The Pillars of Pang is the first in a series of releases from Level Drain, a collective of artists, writers, and creators who live with mental illness. This issue is dedicated to one of our friends and founding members, Corey Brin. This is a Pay What You Want product, with all proceeds donated to Corey to help him heal and grow and raise his son and continue to make beautiful art."
Pang is a sort of psychic demi-plane of anguish and despair. (The authors refer to it as a plane; I gain the impression that it is more of a demi-plane; expand it as seems reasonable.) The product is only two pages long, so I cannot go into detail about what you may find there, but there is a "road to Pang", and people do make pilgrimages to the plane, so this is a re-usable conceptual adventure. There are only four encounter areas, plus the road itself, so the adventure can be run within a single session.
No "hook" is given to lure your PCs into Pang, but the "Quest For It" nature of Dungeon Crawl Classics should actually make it relatively simple for the judge to devise some pretext. A wizard spell's final component could be located in Pang. Permanent damage to Personality might be resolved by a pilgrimage to the plane of anguish and despair. Some insight might be gained by looking in the face of the Creature that dwells there.
All-in-all, this is good stuff, and I hope that we may one day see further Level Drain materials!
Get It Here!
The Pillars of Pang is described as a short adventure "about pain and madness equally suitable for zero level funnel play, a band of first level adventurers, or any mix thereof".
From RPG Now:
"The Pillars of Pang is the first in a series of releases from Level Drain, a collective of artists, writers, and creators who live with mental illness. This issue is dedicated to one of our friends and founding members, Corey Brin. This is a Pay What You Want product, with all proceeds donated to Corey to help him heal and grow and raise his son and continue to make beautiful art."
Pang is a sort of psychic demi-plane of anguish and despair. (The authors refer to it as a plane; I gain the impression that it is more of a demi-plane; expand it as seems reasonable.) The product is only two pages long, so I cannot go into detail about what you may find there, but there is a "road to Pang", and people do make pilgrimages to the plane, so this is a re-usable conceptual adventure. There are only four encounter areas, plus the road itself, so the adventure can be run within a single session.
No "hook" is given to lure your PCs into Pang, but the "Quest For It" nature of Dungeon Crawl Classics should actually make it relatively simple for the judge to devise some pretext. A wizard spell's final component could be located in Pang. Permanent damage to Personality might be resolved by a pilgrimage to the plane of anguish and despair. Some insight might be gained by looking in the face of the Creature that dwells there.
All-in-all, this is good stuff, and I hope that we may one day see further Level Drain materials!
Get It Here!
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