Saturday, 31 March 2018

The Revelation of Mulmo Tentacled Edition

The Revelation of Mulmo Tentacled Edition is a 4th level adventure written by Daniel J. Bishop and illustrated by David Fisher. Cartography is by David Fisher and Tim Hartin of Paratime Design. The publisher is Shinobi 27 Games.

Disclosure: I am the author and have an editing credit.

There is another version of this adventure, released by Dragon's Hoard Publishing. So what is the difference?

The most obvious difference is that the Tentacled Edition is in print. In addition, David Fisher is a better layout designer than I, and layout is consequently much improved. There is some additional editing for clarity. There is also some new art and a bit of new cartography. Finally, there were three partial patrons in the original (Gloriana, Faerie Godmother; Mab, Dark Queen of Faerie; and Mulmo, He Who Whispers Forgotten Secrets), two of whoM (Gloriana and Mulmo) appeared fully fleshed out for the first time.

On the other hand, the original version included all of the additional patron information you might need to run the adventure, because I did not assume that the judge would have access to Angels, Daemons, and Beings Between (or have access to it at the table).

A video review of this adventure is available here.

Death comes to us all….But what price are you willing to pay to bring back one you have lost?

In The Revelation of Mulmo: Tentacle Edition, brave adventures risk magic, monsters, and the passage of time itself to bring a fallen comrade back from the dead.

This module describes a fallen elf hill, with descriptions of 60 locations, additional patron information, and FOUR new spells. It makes use of patron information from the DCC RPG Rulebook and Angels, Daemons, & Beings Between: Extended, Otherworldly Edition by Shinobi 27 Games.

If you are wondering how to make patrons more active in your campaign, this is the adventure for you!

Get It Here!


Thursday, 29 March 2018

The Revelation of Mulmo

The Revelation of Mulmo is a 4th level adventure written by Daniel J. Bishop and illustrated by David Fisher. Cartography is by Tim Hartin of Paratime Design. The publisher is Dragon's Hoard Publishing.

Disclosure: I am the writer, and am credited with Layout and co-credited with Editing (along with David Fisher).

This adventure was written as a perk for the Indigogo campaign that brought about the original run of Angels, Daemons, and Beings Between. I have written about that elsewhere, and will not be going over old wounds here, but I will talk a little about how the project came about.

Specifically, the idea of an elf mound adventure arose from reading (or re-reading) Appendix N fiction. I also wanted an adventure that could potentially bring a dead PC back to life - it is coincidental that Harley Stroh's masterful Blades Against Death arrived half a year earlier, also was for 4th level characters, and also offered a way to Quest For It in order to beat death.

To say that this is a big adventure is an understatement. At the time it came out, it was the longest adventure for Dungeon Crawl Classics that was available. In order to make it as good as I possibly could, I ended up directly paying David Fisher for art above and beyond what the publisher could afford. I think that it was worth it, both in terms of the original presentation, and in terms of my continuing association with David Fisher and Shinobi 27 Games.

I have written about this adventure here.

What may not be immediately apparent is that there are references to various Appendix N elves worked throughout the adventure. Some are obvious; some are not. In fact, there is a reference to elves from every Appendix N work I had read at the time that included them. This, in turn, makes The Revelation of Mulmo especially connected to Angels, Daemons, and Beings Between Volume 2: Elfland Edition. I would be hard pressed, at this point, to list them all.

The lunar creatures are inspired, in part, by Edgar Rice Burroughs and H.G. Wells, as well as early ideas about lunar inhabitants. It may be noted that the lunar creatures, as well as the Scrying spell, are Open Game Content.

This adventure was also influenced by two adventures written by other authors, who deserve acknowledgment. The Tower of the Stargazer, by James Edward Raggi IV (Lamentations of the Flame Princess) has a telescope that can send you elsewhere; The Revelation of Mulmo has a telescope that can bring things from elsewhere to you. The Blasphemous Brewery of Pilz: Extra Stout Edition by Dylan Hartwell includes a "Sword of Inebriation" that gets more powerful based on the players (not the characters) drinking. This was an inspiration for Alemourn, the Drunken Blade.

Because Shinobi 27 Games obtained the rights to an expanded print version (The Revelation of Mulmo Tentacled Edition), the only pdf version available is through Dragon's Hoard Publishing.

Get It Here!




Raven Crowking Presents Gary Con X Special

Raven Crowking Presents: Gary Con X Special was written by Daniel J. Bishop. Art is by Daniel J. Bishop (cover), Relapse, Justin Osbourn, and Gary M. Stolz. The publisher is Raven Crowking.

Disclosure: I am the author, cover artist, and publisher.

As the opening note says:

"It had been my intent to fill this up with new material, but I ended up moving house between February and March, which took up a considerable amount of free time."

Consequently, much of what was contained herein came from blog posts on Raven Crowking's Nest. These items are:


There are also a few bits that are not directly related to blog posts:

  • C. Main Burial Chamber on page 10 is a description from an unpublished 3rd Edition adventure I wrote for my home game, which was run at Golden City Comics (now long closed) in Toronto.
  • Ghost Ships on page 13 is from my background notes for the Lakelands campaign. Both gray phantoms and burning ships are actual types of ghost ships that people in the real world have actually claimed to see.
  • The map on page 14 is from some uncompleted adventure. I found it during the move...perhaps one day I will key the area.
  • The three pieced on page 15 are also from the Lakelands campaign. The first is from a play session write-up. The second is a room description from the Tower of Amoreth the Arcane. The last is from my campaign notes describing an area the PCs were traversing with a few NPCs.

Although this product is no longer available, most of its contents are, as indicated above.


Raven Crowking Presents Gary Con 2017 Special: Items of Magic

Raven Crowking Presents Gary Con 2017 Special: Items of Magic was written and illustrated by Daniel J. Bishop based in part off material from the Goodman Games Forums and suggestions from Heather Bishop and Jace Schulz. Additional patron material from Angels, Daemons, and Beings Between, published by Dragon's Hoard Publishing, Daniel J. Bishop and Paul Wolfe authors, copyright 2012. The publisher is Raven Crowking.

Disclosure: I am the author, illustrator, and publisher.

Gary Con IX in 2017 was my first Gary Con. Wanting to do something special to commemorate the occasion, I created a small print "Special" that I could hand out at the Con. Within were 18 magic items and the patron information for Radu, King of Rabbits, which related to the Iron Carrot of the King (one of the magic items therein). I also printed out the magic items to pass out to players at games I was running.

A number of these items were based on player requests for a game I ran on the Goodman Games Forums. Several magic items from this product were printed onto cardstock and distributed to players at Gary Con X as well.

Example items:

  • Rah‐Neld's Ray Gun: Can fire a blue‐white radiance at targets within 120', causing 1d10 damage on a successful strike and doing critical hits as a warrior of equal level. In the event of a natural "1", instead of a fumble it must recharge, and cannot be used again for 24 hours.
  • The Servant of Madam Daemona: This ivory doll is a foot high. It comes to life at night, and can perform one simple task each night, such as polishing armor, sharpening weapons, etc. Whatever it performs this task on gains a bonus of the judge's choice (usually +1) on the following day.
  • Headstone of the Zoogs: This ancient tombstone is heavy, requiring two hands and a Strength of 14+ to carry. It comes from the Enchanted Wood in the Dreamlands. When its owner feeds it with his own blood (equal to Spellburn usable by any class) the tombstone's heading changes to answer any question. The answer can only use 1 word per point of Spellburn, and is correct 75% of the time. When not in use, it reads "Richard Upton Pickman, 1768‐1927".


This item is no longer available, although some of the content can be found in Angels, Daemons, and Beings Between or on the aforementioned Goodman Games Forums thread.

Raven Crowking's Birthday Mathom 2017

Raven Crowking's Birthday Mathom 2017 was written by Daniel J. Bishop with cover cartography by Daniel J. Bishop. The publisher is Raven Crowking.

Disclosure: I am the author, cartographer, and publisher.

The post offering this item, and giving the requirements for receiving it, appeared on 4 July 2017. Only two people received a mathom from me that year.

For a discussion of mathoms, see this listing.

Let's look inside.

Faerie Encounters: This is an article, which first appeared in Dragon Roots Magazine, issue #3. The original material was written for 3rd Edition Dungeons & Dragons, and much of the d20 System references have been removed to make the article more useful to the aspiring Dungeon Crawl Classics judge.

Addictive Substances: Describes three substances your PCs may encounter, which are addictive. Faerie Fruits are as described in "The Goblin Market" by Christina Rossetti. The other two items are ones that PCs (or their foes) may seek out, despite their drawbacks.

Leyworms grant the user increased ability to connect to ley lines, and thus a bonus to spell checks, in exchange for an increased chance of spell failure. Zurgâsh, or “blue fire” is an addicive fungal substance manufactured by orcs. It trades intelligence and speech for increased prowess - effectively, it gives a reason why some orcs seem to violate common sense by not sounding the alarm as soon as an adventuring party appears.

Those familiar with The Silmarillion by J.R.R. Tolkien may recognize that "zurgâsh" is actually partly built of the Black Speech of Mordor, wherein "gâsh" means "fire".

Evensong: This is a poem, which was first published in the now-defunct Fables online. You can still find it here.

This product is no longer available, although, as indicated above, some materials within are still available in one format or another.

Wednesday, 28 March 2018

Raven Crowking's Birthday Mathom 2016

Raven Crowking's Birthday Mathom 2016 was written by Daniel J. Bishop with cartography by Daniel J. Bishop. The publisher is Raven Crowking.

Disclosure: I am the author, cartographer, and publisher.

The post offering this item, and giving the requirements for receiving it, appeared on 14 January 2016. Included in the post was this text:

Here’s the cool part: I am going to start writing the adventure in June. SO…up to an including 1 June 2016, you may also include in your comments something you would like me to include in said adventure, and I will try to include it. Remember, this is a free project, so don’t be surprised if you don’t end up with 17 patrons just because of the comments. Keep it reasonable…but be inventive.

For a discussion of mathoms, see this listing.

Nobody suggested anything they would like to see included in the comments, so I did a conversion of Temple of the Golden Ape. The original material first appeared in Dragon Roots Magazine, issue #1. At that time, the material was written for 3rd Edition Dungeons & Dragons. All material was reworked for Dungeon Crawl Classics.

Stephen "Snake" Newton provided a short mini-review of this mathom here.

This product is no longer available, although, as indicated above, the 3rd Edition version can still be purchased from the publisher.




Raven Crowking's Birthday Mathom 2015

Raven Crowking's Birthday Mathom 2015 was written by Daniel J. Bishop with cover cartography by Daniel J. Bishop. The publisher is Raven Crowking.

Disclosure: I am the author, cartographer, and publisher.

The post offering this item, and giving the requirements for receiving it, appeared on 28 July 2015. I provided a preview (the calot) here. I tried to drum up more interest here.

For a discussion of mathoms, see this listing.

This year's mathom included twenty entries for Barsoomian creatures, a discussion of bringing your PCs to Barsoom, nine lunar creatures, and three entries for campaign worlds alien or mundane.

Terrestrials on Barsoom: A single page article that describes how characters are affected by moving from Earth to Barsoom.

Barsoom, as every Dungeon Crawl Classics player and Judge should know, is Edgar Rice Burroughs’ fantastic version of Mars. Transferring PCs from a terrestrial orb to Barsoom is as
easy as failing a saving throw in a cave, while Mars is appearing visibly through the open cave mouth, or having a TPK under the night sky. Instead of dying, the PCs feel drawn to the red planet, where their bodies (but not their armor, weapons, or other goods) appear unharmed.

Unfortunately, the last paragraph on page 1 is a holdover from the 2014 mathom, describing a creature in The Ruined Keep (the lurk).

Denizens of Barsoom: Write-ups of a full score of Edgar Rice Burrough's creatures from Barsoom. These were: the Apt, the Banth, the Calot, the First Born, Green Barsoomians, Hormads, the Kaldane and Rykor, the Kangaroo Men, Lotharians, Malagor, Okar, Orovar, Plant Men, Red Barsoomians, Sith, Therns, Thoats, the Ulsio, White Apes, and Zitidar.

For comparison, read Crawljammin’ on the Red Planet: a Barsoom Bestiary by Jon Hershberger, in The Gong Farmer's Almanac 2016 Vol 6.

Some Creatures From the Moon!: Creatures from These creatures, from The Revelation of Mulmo, which were marked as Open Gaming Content in that product. As noted in the mathom, "some of the description of the Invisible Lunar Creature, and none of the description of the Fungal Wasp Swarm, is in Area T8, although it is referred to, so caveat emptor...although the intent was to have these OGC. The others are completely and utterly in the clear! Please use them!"

Creatures included were: Invisible Lunar Creature, Tiny Moon Calf, Selenite, Lunar People, Lunar Centaur, Graceful Wormfolk, and Fungus Creature (which includes the aforementioned Fungal Wasp Swarm).

Parting Shots: This was three additional creatures: The Ironroach Swarm (which later appeared in The Gong Farmer's Almanac 2016 Vol 3), the Siren Bush, and the Trusk (which may be related to the anvar of The Dread God Al-Khazadar).

This product is no longer available, although, as indicated above, some of the content is.