HHSOLO1: The Hounds of Halthrag Keep was written by Noah M. Stevens. Art is by Noah Stevens, Russ Nicholson, and Sam Schultz. The Vendel Re’Yune text is used according to the agreement found in Angels, Daemons, and Beings Between. and was written by Paul Wolfe. The publisher is Hapless Henchman Press.
This product is, essentially, a "Choose Your Own Adventure"-type book, which allows a single player to earn a 1st level PC by slaughtering a whole group of 0-level PCs (played one at a time) and learning from their mistakes. No judge is required...and, if used by a trustworthy player, the resultant newly-minted survivors should be a welcome addition to any judge's campaign.
If you are a judge picking this up, you will find a bunch of new creatures which you may wish to use in your own adventures. There are also three "cantrips"; minor spells that can be accessed through luck and skill in the adventure. These are Fae Chill, Lesser Ray of Logic, and Ifrit's Pizzle. Mechanics are provided which would allow you to use these in your home campaign, or devise similar cantrips of your own.
Long ago, as children, we flipped furiously through curious little tomes in which fate was delineated for us, Choosing Our Own Adventures, Fighting Furiously, little Wolf Pups All Alone under the covers, scribbling and erasing and picking entries.
Die, start over, repeat. Keep your finger on the page so you can get back to the fork, you cheating cheater? Of course you did it! We all did it.
Now that we are Men and Women, and Whatevers, we have shiny new things and do them the way we like. Dungeon Crawl Classics is a new thing, and this thing you see here is a way to blend that Old Peanut Butter with your Spiffy New Chocolate.
The Hounds of Halthrag Keep is a story - the second oldest story - in which an innocent schmuck is plunged feet-first into the Flames of Truth and Adversity, to Die Badly or Win Big. That's all it is. It's hard. It's unforgiving. It's relentless.
Get It Here!
This product is, essentially, a "Choose Your Own Adventure"-type book, which allows a single player to earn a 1st level PC by slaughtering a whole group of 0-level PCs (played one at a time) and learning from their mistakes. No judge is required...and, if used by a trustworthy player, the resultant newly-minted survivors should be a welcome addition to any judge's campaign.
If you are a judge picking this up, you will find a bunch of new creatures which you may wish to use in your own adventures. There are also three "cantrips"; minor spells that can be accessed through luck and skill in the adventure. These are Fae Chill, Lesser Ray of Logic, and Ifrit's Pizzle. Mechanics are provided which would allow you to use these in your home campaign, or devise similar cantrips of your own.
Long ago, as children, we flipped furiously through curious little tomes in which fate was delineated for us, Choosing Our Own Adventures, Fighting Furiously, little Wolf Pups All Alone under the covers, scribbling and erasing and picking entries.
Die, start over, repeat. Keep your finger on the page so you can get back to the fork, you cheating cheater? Of course you did it! We all did it.
Now that we are Men and Women, and Whatevers, we have shiny new things and do them the way we like. Dungeon Crawl Classics is a new thing, and this thing you see here is a way to blend that Old Peanut Butter with your Spiffy New Chocolate.
The Hounds of Halthrag Keep is a story - the second oldest story - in which an innocent schmuck is plunged feet-first into the Flames of Truth and Adversity, to Die Badly or Win Big. That's all it is. It's hard. It's unforgiving. It's relentless.
Get It Here!
Thanks for the review, Daniel!
ReplyDeleteMy pleasure, Noah.
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