was written by Trevor Stamper, Brian
Gilkison, John Olszewski, and Steve Harmon. Art is
by Joel Phillips, Carmin Vance, Alex Mayo, Bradley
McDevitt, Brian Maikisch, Caitlin Stamper,
and Trevor Stamper. The publisher is Blind Visionary
Publications.
The first thing you'll notice about this zine is that it is
erudite. The creators discuss their sources as well as the history of the
hobby. If that sort of thing excites you, then you will certainly enjoy this. I
am in that target audience, so, while the writing is crisp, I can't be 100%
sure how someone else will read this.
The Paladin: This is a good example of what I mean. The article starts:
"Paladins have a longstanding position in the Old School
Revival (OSR). From their origins in Supplement I—Greyhawk (1975) as a subclass of
Fighting Man to their firm position in every edition since Advanced
Dungeons & Dragons First Edition, the paladin is a mainstay of the genre.
Historically, the term paladin originates from the French Chanson de
geste (song of heroic deeds) cycle as names for the twelve foremost
knights of Charlemagne’s court. Appendix N includes Poul Anderson’s Three
Hearts and Three Lions, which is itself inspired by the Chanson de
geste."
If you love this sort of stuff the way I do, then you will enjoy
the zine. They even go so far as to remind you of the paladin in Crawl! fanzine #6 and the Paladin of Gambrinus
in The Gong farmers Almanac 2017 volume 6. Because I like to include these sort of
links in the Trove write-ups, it is wonderful to have that part already done
for me!
This is a bit different, and is actually fully in line with the
"Quest For It" ethos of Dungeon Crawl Classics. Instead of
creating a new class, the author writes, "any
class can devote themselves to the tenants of their faith, under the guidance
of a cleric of that god. This begins with the new third level cleric spell
investiture, wherein the would-be paladins carry out a quest for their god,
overseen by the cleric." That is gold, to me - the idea of prestige
classes from 3rd Edition carried to
their logical conclusion and done right.
Cthulhu: A complete patron write-up for H.P. Lovecraft's
most famous creation, including invoke
patron results, Spellburn and Patron Taint tables, and three unique patron
spells: Summons of the Deep, Breath of the Deep, and Form of the Deep. There are also
suggestions for adding three books to your Appendix
N reading list because they contain some details about Cthulhu which H.P. Lovecraft left out.
For more on Cthulhu, see the Goodman
Games Gen Con 2017 Program Book, Crawl-thulhu,
In
the Prison of the Squid Sorcerer, Shadow
Under Devil's Reef, Sanctum
Secorum Episode #09 Companion: Two From H.P. Lovecraft, The
Perplexing Disappearances in Brambury, The Portsmouth Mermaid,
and Three
Nights in Portsmouth.
Culpepper's Herbal: A fantasy version of Nicholas
Culpeper's famous
work (which I have on one of my bookshelves!). This installment describes adder's
false tongue and aconite (or yellow wolf's bane).
Included is a general description, where to find it, when it flowers, how it
relates to astrology, and the potential bodily virtues of the plant (with full
rules to use the plant in your game).
The Silver Ball: "Many
an adventurer has run afoul of the mysterious Silver Ball, often when they
least expect it. Appearing out of darkened shadows, or even mid-air, the Silver
Ball does not speak, or make any sound at all. Rather it glides in silently,
absorbing the adventurer into its inner volume, and then just as rapidly
disappearing."
Tables are included to determine what happens when (if) the Silver
Ball ejects you.
Telepathic Rat: Lots of Mutant
Crawl Classics characters end up with one, but what exactly can it
do? As part of the Kickstarter, Blind Visionary Publications also sent
me a Telepathic Rat bookmark, which can act as a character sheet for your pet.
For another take on the telepathic
rat, see Check This Artifact.
Rites & Rituals Part I: “The
DCC rules present spells in resplendent detail. Just prior to the spell section,
there is a small passage on Ritualized magic. Here, The Dark Master clearly
states that while spells presented therein can be extended in various ways (see
DCC, pp.124-126), that the august tome the spells reside in do not include the
“great rites and rituals of the era.” This article sketches out how rites and
rituals differ from normal spells, and outlines how to present them.”
Included are the Rites of
Schlag-Ruthe, which creates the means to dowse for magical power sources,
and Dark Phylactery, which allows the
caster to set aside parts of their soul “to
ward against the death of their body”.
Onward Retainer: A cartoon by Joel Phillips, with a party
named (fittingly) Fingers, Dormuth, Whizzler, and Scum.
What is the Smoking Wyrm?: In short, it is a zine that tries to
follow in the footsteps of Alarums and
Excursions, The Dungeoneer, Troll Crusher, Underworld
Oracle, and their ilk.
Greetings morsels! Welcome to the Smoking
Wyrm! Inside you will find your greatest delights and most excellent treasures!
We cater to the most rarified of tastes! Most compelling of all are the stories
people share while they drink deeply of our fine ales and wines. Who is here
now, you ask? To the left, a rather muculent entourage yearning to share with
you all extant (and some extinct!) knowledge of their fine patron who dwells
deep in the sea’s abyssal depths!
Thank you for the kind words, Daniel!
ReplyDeleteMy pleasure! I call them as I see them!
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