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Showing posts sorted by date for query sanctum secorum episode companion. Sort by relevance Show all posts

Tuesday, 19 October 2021

Through the Dragonwall

DCC #92: Through the Dragonwall is a 3rd level adventure by Daniel J. Bishop. Art is by Clyde Caldwell (cover), SS Crompton (cartography), Doug Kovacs, Peter Mullen, and Stefan Poag. The publisher is Goodman Games.

Disclosure: I am the author. Two of my children were playtesters.

So imagine this as background: I was asked to do conversions of two Harley Stroh modules from the 4e era. There were the "Master Dungeon" series of Dragora's Dungeon and The Curse of the Kingspire. Then imagine being told that there was a third TSR-era legend Clyde Caldwell cover licensed, and I was being asked to write an adventure to utilize it.

The first two conversions were published as ".5" modules between the regular numbers, so I expected (erroneously, as it turned out) that this adventure would be given the same treatment. I also wanted the "Caldwell Cover" series to be unified in some way. We already had levels 1 and 2 covered, so it made sense to make this a 3rd level adventure. The previous adventures had included ape-men, a dragon god, and ancient elven ancestors with a stronger connection to Elfland. This last was a byproduct of the adventure's 4e origin, but I had kept the idea as the "Elder Kith" in that adventure. It was changed to "Elder Kindred" here to avoid confusion with the Kith of Peril on the Purple Planet. There is definitely no "adventure path" between the three adventures, but there are links for the canny judge to exploit.

The adventure also hearkens back to the works of Abraham Merritt, perhaps one of the less-referenced Appendix N authors. For those who know the works of Abraham Merritt, there are specific references made to The Face in the Abyss, Through The Dragon Glass, and The Women of the Wood. The entire set-up of the adventure, with a thwarted love affair, a setting divided into two distinct regions, and the intervention of powerful forces, echoes The Ship of Ishtar. You will find other references if you look hard enough!

The adventure also had to match the cover. The images on the cover are an elven woman, a bone dragon, and part of a wall. You will find all of these elements in the adventure. Through the Dragonwall is not the first DCC adventure to feature a dragon. That honor belongs to The Tainted Forest Near Thorum by Yves Larochelle in Crawl! #4. It is not even the first Goodman Games adventure to use a dragon, as both previous "Caldwell Cover" modules had done so. Even so, the Bone Dragon holds a special place in my heart, both because of his potency as a foe and because of the poignancy of his backstory. You can run this in a four-hour convention slot; it benefits from being given more time to allow the players to truly understand how the Valley of Two Lands works, and the history of its occupants.

This adventure was featured on the Sanctum Secorum podcast Episode 27, where it was paired with The King of Elfland's Daughter. I feel that this was just good luck on my part, because if Michael Curtis had already written The Queen of Elfland's Son, that would have been the obvious pairing. You can also find a review of the adventure here.

If you find yourself drawn to discover more DCC goodness inspired by A. Merritt, I advise you to check out Moon-Slaves of the Cannibal Kingdom by Edgar Johnson, the Sanctum Secorum Episode #29 Companion: Creep, Shadow!, and the patron write-up for Logos, the Perfect Form, from Angels, Daemons, & Beings Between: Extended, Otherworldly Edition

Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie bleached beneath an unchanging sky? This adventure is a test of player skill that will push characters to the edge and beyond…Beyond the Dragonwall.

Wednesday, 1 September 2021

The Tribe of Ogg and the Gift of Suss

The Tribe of Ogg and the Gift of Suss is a 0-level funnel adventure written by Daniel. J. Bishop. Art is by Michelle Dixon (Cave Paintings font), Peter Slingsby (Fonts of Africa), Jester’s Fonts (Rock Art), copyright free clipart, and Paul Wolfe (cartography). The publisher is Mystic Bull Games.

Disclaimer: I am the author. I also have an editing credit, and a Lead Developer credit.

This adventure came about originally as a stretch goal from the unsuccessful In the Prison of the Squid Sorcerer Indiegogo campaign. Although the campaign was unsuccessful, Paul Wolfe shepherded everything planned for the campaign into existence. He talks a bit about how this adventure came to be here. In the Introduction to the adventure I talk about the genesis of the adventure from my perspective. 

Herein you will discover cavemen more primitive than those in Frozen in Time. There is a caveman occupation chart, which might be used with Mutant Crawl Classics if you want PCs who are more than huners and gatherers (see also here). There is a new race-class, the Ooloi, which are halfling-sized arboreal prehumans. There is a complete Mercurial Magic table for cave dwellers. The is a space princess. The ending allows you to send your cave dwellers anywhere you desire. And there is an encounter with Cthulhu.

There are some subtle links between this and Children of the Fallen Sun, by Stephen Newton. Bob Brinkman wrote an authorized sequel, The Tribe of Ogg and the Trials of Moss in the Sanctum Secorum Episode 41 Companion as well as publishing it as a Bonus Adventure for Free RPG Day in 2019. The adventure has been brought up on Spellburn and on the Sanctum Secorum podcast. You can find a review of the adventure here. Finally, if you pick up Danger in the Deep! you will gain patron statistics for Gul, the Old Darkness, one of the gods of prehistory described herein. This is still an adventure that I think deserves more play/coverage. 

But, really, it's free. There is no reason not to grab it.

Suss, the Bright One, has sent a gift to the Tribe of Ogg – with a great screaming cry, a shard of the sun has splintered off and come hurling to the earth north of the Dread Forest. There it landed with a noise like many thunderbolts, making the earth shake like a horse shivering flies from its skin. For three days and three nights, there was a great light and a smoke. Then the bravest of the Tribe of Ogg came forth to determine just what Suss had sent. The characters are this party of brave cave-dwellers.

Get It Here!

Tuesday, 3 March 2020

Tales of the Smoking Wyrm #1

Tales of the Smoking Wyrm #1
 was written by Trevor StamperBrian GilkisonJohn Olszewski, and Steve Harmon. Art is by Joel PhillipsCarmin VanceAlex MayoBradley McDevittBrian MaikischCaitlin Stamper, and Trevor Stamper. The publisher is Blind Visionary Publications.

Disclosure: I backed the successful Kickstarter for this issue. I am also a backer of Issue #2.

The first thing you'll notice about this zine is that it is erudite. The creators discuss their sources as well as the history of the hobby. If that sort of thing excites you, then you will certainly enjoy this. I am in that target audience, so, while the writing is crisp, I can't be 100% sure how someone else will read this.

The Paladin: This is a good example of what I mean. The article starts:

"Paladins have a longstanding position in the Old School Revival (OSR). From their origins in Supplement I—Greyhawk (1975) as a subclass of Fighting Man to their firm position in every edition since Advanced Dungeons & Dragons First Edition, the paladin is a mainstay of the genre. Historically, the term paladin originates from the French Chanson de geste (song of heroic deeds) cycle as names for the twelve foremost knights of Charlemagne’s court. Appendix N includes Poul Anderson’s Three Hearts and Three Lions, which is itself inspired by the Chanson de geste."

If you love this sort of stuff the way I do, then you will enjoy the zine. They even go so far as to remind you of the paladin in Crawl! fanzine #6 and the Paladin of Gambrinus in The Gong farmers Almanac 2017 volume 6. Because I like to include these sort of links in the Trove write-ups, it is wonderful to have that part already done for me!

This is a bit different, and is actually fully in line with the "Quest For It" ethos of Dungeon Crawl Classics. Instead of creating a new class, the author writes, "any class can devote themselves to the tenants of their faith, under the guidance of a cleric of that god. This begins with the new third level cleric spell investiture, wherein the would-be paladins carry out a quest for their god, overseen by the cleric." That is gold, to me - the idea of prestige classes from 3rd Edition carried to their logical conclusion and done right.

Cthulhu: A complete patron write-up for H.P. Lovecraft's most famous creation, including invoke patron results, Spellburn and Patron Taint tables, and three unique patron spells: Summons of the Deep, Breath of the Deep, and Form of the Deep. There are also suggestions for adding three books to your Appendix N reading list because they contain some details about Cthulhu which H.P. Lovecraft left out.


Culpepper's Herbal: A fantasy version of Nicholas Culpeper's famous work (which I have on one of my bookshelves!). This installment describes adder's false tongue and aconite (or yellow wolf's bane). Included is a general description, where to find it, when it flowers, how it relates to astrology, and the potential bodily virtues of the plant (with full rules to use the plant in your game).

The Silver Ball: "Many an adventurer has run afoul of the mysterious Silver Ball, often when they least expect it. Appearing out of darkened shadows, or even mid-air, the Silver Ball does not speak, or make any sound at all. Rather it glides in silently, absorbing the adventurer into its inner volume, and then just as rapidly disappearing."

Tables are included to determine what happens when (if) the Silver Ball ejects you.

Telepathic Rat: Lots of Mutant Crawl Classics characters end up with one, but what exactly can it do? As part of the Kickstarter, Blind Visionary Publications also sent me a Telepathic Rat bookmark, which can act as a character sheet for your pet. For another take on the telepathic rat, see Check This Artifact.

Rites & Rituals Part I: “The DCC rules present spells in resplendent detail. Just prior to the spell section, there is a small passage on Ritualized magic. Here, The Dark Master clearly states that while spells presented therein can be extended in various ways (see DCC, pp.124-126), that the august tome the spells reside in do not include the “great rites and rituals of the era.” This article sketches out how rites and rituals differ from normal spells, and outlines how to present them.”

Included are the Rites of Schlag-Ruthe, which creates the means to dowse for magical power sources, and Dark Phylactery, which allows the caster to set aside parts of their soul “to ward against the death of their body”.

Onward Retainer: A cartoon by Joel Phillips, with a party named (fittingly) Fingers, Dormuth, Whizzler, and Scum.

What is the Smoking Wyrm?: In short, it is a zine that tries to follow in the footsteps of Alarums and Excursions, The Dungeoneer, Troll Crusher, Underworld Oracle, and their ilk.

Greetings morsels! Welcome to the Smoking Wyrm! Inside you will find your greatest delights and most excellent treasures! We cater to the most rarified of tastes! Most compelling of all are the stories people share while they drink deeply of our fine ales and wines. Who is here now, you ask? To the left, a rather muculent entourage yearning to share with you all extant (and some extinct!) knowledge of their fine patron who dwells deep in the sea’s abyssal depths!





Monday, 4 June 2018

Secret Santicore 2013

Secret Santicore 2013 is the work of 5 Stone Games, Adam Thornton, Adrian M RyanAJ Fritz, Alec Semicognito, Alex Hakobian, Andreas Folkesten, Andrew Shields, Are Hauge Braaten, Ash Haji, Ben Djarum, Ben Laurence, Björn Wärmedal, Brendan S, Brett, Chance, Chris Carpenter, Chris G, Chris King, Chris Lawson, Chris Tamm, Christiaan Gerritsen, Christian Sturke, Chuck Thorin, Claytonian JP, Connor Rollit, Courtney Campbell, Dallas M, Dan, Daniel, Daniel Stull, Dave Boshko, David Brawley, David G, David Weaver, Derik Badman, Devin H, Doyle Wayne Ramos-Tavener, Duncan, Dyson Logos, Edgar Johnson, Edward Hackett, Erik Jensen, Evan Webber, Florian, Forrest Hudspeth, Frank Tedeschi, Gianni, Gus L, Harald Wagener, Humza Kazmi, Ian Johnson, Jack Harper, Jack McNamee, Jacob, James Aulds, James Young, Jason Menteroso, Jason Sholtis, Jasper Polane, Jeremy Duncan, Jeremy Kostiew, Jeremy Murphy, Jerry Morrissette, Jesse Butler, Joey Lindsey, Jordan, Joshua Buergel, Joshua Macy, katre, Kitchen Wolf, Kristy Shields, Lee Barber, Legion McRae, Logan Knight, M. Diaz, Martijn Vos, Matrox Lusch, Matt Maranda, Matt Nicksic, Maxim Golubchik, Mike Evans, Mike F, Natalie Bennett, Nathan Ryder, Noah Marshall, Noah Stevens, Paolo Greco, Patrick Davison, Patrick Henry Downs, Paul Gorman, Paul Schaefer, Pearce Shea, Pedro!, Ray Otus, RedHobbit, Reece, Rev. Dak J. Ultimak, Reynaldo Madriñan, Rich Franks, Richard G, Rob Leah, Robert S, Roger SG Sorolla, Ryan Silva, Scrap Princess, Sean Holland, Shane Knysh, Simon Forster, Steve Albertson, Stuart Duncan, Stuart Keating, Tad K, Thorbjørn Steen, Tony Demetriou, Vincent Quigley, Wil McKinnee, Zak S, and "several people who wish to remain Anonymous". The publisher is Secret Santicore.

So, what is Secret Santicore?

According to the Secret Santicore website: "Every year around this time, precious little gamemasters of all ages from around the world write Santicore asking for a piece of gameable content. But because Santicore is a busy abomination, he orders his minions to mix up all those wishes and send them all back. 

Little DM Bobby and Judge Susie must write or draw their very best response to the wish in their stocking or Santicore will come eat them up.  You would think this discourages anyone from writing Santicore, but every year the mailbag is bigger! All the entries are then published in a free, non-commercial PDF for all to use!"

The 2013 edition of Secret Santicore comes in three pdfs. Volume I is 87 pages, Volume II is 199 pages, and Volume III is 79 pages. With over 360 combined pages, there is a lot of content, but as is usual for mixed-system offerings, I am going to focus on what there is for Dungeon Crawl Classics. Because of the sheer volume of the work, I am only going to list material directly pertaining to Dungeon Crawl Classics.

Therefore, without further ado:

Volume I

FLAILSNAILS Character Generation and Dimensional Travel Method: "Dear Secret Santicore, I would love to receive a d20 or d30 or d50 or d100 Table for new FLAILSNAILS characters, listing their unique method of traveling between FLAILSNAILS settings. A transdimensional vehicle, a plane hopping item of (not really that powerful) power, a recipe of narcotics abuse, a secret sigil, a ludicrous dance, a little ditty you hum..... anything that details the how and why your new character can travel between different FLAILSNAILS settings. Thanks, J.G."

This article, by Claytonian JP, is not specifically for Dungeon Crawl Classics, but it does contain Dungeon Crawl Classics as an option for character system. Check here for a brief description of what FLAILSNAILS is.

The Savage: A New Character Class for DCC RPG: "Dear Secret Santciore - I would like a new Dungeon Crawl Classics Race or Class. Thanks, J."

Enter the savage, a new class by Edgar Johnson. "You are a child of nature, a brutish Pict, a vengeful nomad, a barbaric northman, a stoic tribesman, a wily shaman. The Savage class comes in a variety of forms, but each shares several traits in common: extraordinary understanding of the natural world, superhuman endurance, steely resolve, and catlike reflexes."

The savage is another take on the barbarian-type character. For other examples of character classes which are thematically similar, see the Sanctum Secorum Episode #12 Companion: Kothar: Barbarian Swordsman, the Sanctum Secorum Episode #28 Companion: Roger Corman's The Raven (1963), the Sanctum Secorum Episode #14 Companion: The Jewels of Gwahlur, The Gong Farmer's Almanac 2016 Vol 1, or D.A.M.N. Magazine #1 - Winter 2017.

Watery Servant: a DCC RPG Spell: "Dear Santicore, I would like...1d4 brand new, completely defined spells for DCC RPG. I’d like to see the dead come to life, water made into a servant, enemies turned to stone, and the people learn why we fear disease. Thanks, E. J."

Watery servant is a 3rd level wizard spell, written by Daniel. "The caster commands a nearby water source to obey him as an Unseen Servant would, one who has the possibility of cool elemental effects."

Summon Santicore: A DCC RPG Spell: I guess Santicore rolled a "2" on the request, above. This is a 2nd level wizard spell written by Noah Stevens. "Broadcasting feelings of good cheer and community spirit, the caster reaches into the aether and brings the physical manifestation of the ornery and ravenous Santicore to cheerfully and savagely grind enemies (and possibly friends) into gristly bits and nobbins". This spell is similar to an invoke patron that does not first require a patron bond, and results in no patron taint.

Magic Fountain: "Dear Santicore, I would like...“A d** table of results for drinking water in a fountain underground. Good, bad, gonzo, whatever...**I’d like to say a d1000... But only to be a jerk, really a d30 or 100 would be rad. Actually anything more than 10... It’s for DCC, so odd numbers are okay! Thanks Santicore, you rock. D."

Author Jesse Butler supplies a 1d24 table for drinking from a magic fountain. Many entries require you to roll 1d7 or 1d6 thereafter to determine specific effects. Or maybe 1d16 or 1d5!

DCC Patron: The Mother of Shards: "Dear Santicore, I would like...A Dungeon Crawl Classics (DCC) Patron who specializes in forbidden, corrupting tech-spells from a time long forgotten.Thanks, C. C."

This is a partial patron write-up by http://numberappearing.blogspot.com. It includes invoke patron spell results and patron taint, and has two unique tables: Payments for Services Rendered and Gifts. Neither spellburn or the names of those "forbidden, corrupting tech-spells from a time long forgotten" are supplied.

"According to the Von Braun Codex, the “Mother of Shards” is an ancient being of strange nano-machine filaments that once ruled a world in the distant stars beyond the Firmament. Sometime, somehow, this world was crashed or consumed by the earth we stand upon; and due to this the Mother dwells in the deep dark earth. Her goals seem to be based around reproduction or replication of a species that may have worshipped her during her time as a ruler. She is partial to female servants according to some texts found in the deepening west; though those who are able to gather what scant information exists about her can find she has neither concept of gender nor any issue in making the masculine motherly."

Such a patron could easily fit into a Mutant Crawl Classics, Umerican, or Crawljammer campaign!

DCC Patron: RIPPER: "Dear Santicore, I would like...“A Dungeon Crawl Classics patron, or the closest non-infringing equivalent, that adequately fits into the fantasy realm in which the game is mostly played but has a firm footing in Sci-Fi/Lasers and Sandals realm (like maybe Carcosa but with less rape and murder) It doesn’t have to be a full-blown one with spells and all the rest, but something that will inspire folks to mix their fantasy and sci-fi “”chocolate and peanut butter” Thanks, N. S."

This is a partial patron write-up, by Katre, including invoke patron results, patron taint, and a listing (but no write-up for) patron spells.

"In a time long gone, a time yet to come, in a land far away, in a land very nearby, two nations made war on each other. They used not the 716 spells knows to wizards, nor the spells of the gods, but a different and potent magic that they called…. atomics.

In hopes of winning their war, both nations created super-intelligent beings they called “computers” to serve as their generals, beings with abilities greater and more terrifying than any mortal man. As these beings, named RIPPER and KISOV, fought together, they found they were evenly matched, and neither could prevail. In their combat, they destroyed the very world they stood upon, and tore asunder all reality around them, until they were both flung into nothingness. Deactivated, powerless, they slumbered through the aeons of their journeys, until RIPPER arrived…. here.

Now newly awakened, and forever unable to forget the purpose for which it was created, this disembodied intelligence seeks once again to grapple with its nemesis. This time, he has decided to find mortal instruments, in order to increase his power and finally overcome KISOV."

Such a patron could easily fit into a Mutant Crawl Classics, Umerican, or Crawljammer campaign!

Volume II

Haunted Swampland Random Encounter Table: "Dear Santicore, I would like...a random encounters table that has cool, creepy, bizarre things that can occur or be stumbled upon in a haunted swampland. The terrain could be infested with magical beasts, undead knights, cults, pockets of magic bubbling to the surface or whatever strikes your fancy. Genre is medieval fantasy with western/southern bayou influence. Thanks so much! J. L."

Although not specifically written for Dungeon Crawl Classics, author David Brawley does recommend using DCC corruption (or the mutation rules from Mutant Future) when encountering a "foul corrupting substance" that is "highly charged with primordial magic" and which "warps all that comes into contact" with it.

Volume III

There is no specifically Dungeon Crawl Classics content in this volume.

Ho ho ho! Roll for initiative, fool!

It's Free!

Get it Here:

Volume I
Volume II
Volume III


Tuesday, 29 May 2018

Primal Tales #1

Primal Tales #1 was written by Brendan LaSalle and Brett Brooks. Art is by Dean Kotz (including cover), Jarrod Alberich (cover), Guoh, Amber Harris, and Bradley McDevitt. The publisher is Pandahead Publishing.

Primal Tales is a zine supplying options for adding anthropomorphic animal characters to Dungeon Crawl Classics or Mutant Crawl Classics games.

Anthropomorphic animals have a long history in both children's and fantasy literature. Whether looking at Babar the Elephant, Reepicheep from Narnia, or Rocket Raccoon, these beings have been with us for a very long time. They have, of course, dominated a certain type of animation, as well as creating a sub-genre of mostly Young Adult fantasy with the Redwall Abbey series, MouseGuard, and similar works. And, of course, there are always Alan Moore's disturbing creations in the second volume of The League of Extraordinary Gentlemen.

At first glance, Appendix N would appear to be bereft of such characters, but looking closer, one can see anthropomorphic animals in The Maker of Universes, by Philip José Farmer, and there are certainly anthropomorphic tigers in Lin Carter's World's End Series. If one delves into the various alien races met in the works of some of the listed authors, I feel certain that you will encounter more than one being that could be considered a primal.

Even previous Dungeon Crawl Classics products have included creatures that might be considered primals, be they simians from Drongo: Ruins of the Witch Kingdoms, faerie animals from Creeping Beauties of the Wood, avarians from Hubris: A World of Visceral Adventure, or manimals from Mutant Crawl Classics.

Still, you might be asking "Is this for me?", and I am going to be providing some suggestions for using this material even if you are not going to have primal PCs.

Let's take a look.

Introduction: What it says on the tin. Brett Brooks describes how Primal Tales came about: "That’s easy: someone asked us. Honestly, we were approached by a DCC fan, who asked if there was any chance of such a book existing. After some consideration, and several conversations with Joseph Goodman and the blessing of Goodman Games, the result is the book you hold in your hands."

The World of Primals: This is a single page, describing the basic assumptions of the world of Primal Tales, and acknowledging that these assumptions may be different in your campaign world.

Character Creation: Rules for creating primal characters. There is a "Primal Family Chart" that uses a d100 to generate over 80 different types of anthropomorphic animal, from "Alligator/Crocodile" to "Zebra". Each of these includes a natural weapon and special traits. There is also a "Primal Occupation Table".

If not using primals in your milieu, the family chart may be used to generate interesting beastmen or humanoids, at the very least. Vulturemen, shark-like orcs, and kobolds with frog traits are all possible, and all grist for the mill.

Savage Warrior: This is the primal version of the warrior class, which is given special abilities when using their natural weapons. If you are not using primals, this class is unlikely to be used...although you could use it as a template for beefing up some of the enemy humanoids and beastmen the PCs might encounter.

Another possibility is that the class might be used to represent a Tarzan or Mowgli-like character, who starts with natural attack damage of 1d3. In this case, the character might be given the Special Traits of the animal type that raise him, if it makes sense within the game. For instance, Tarzan might have "+1d skill checks (anything strength related), +2d climb checks" (using gorilla traits as a model), and Mowgli "Heightened Senses (+2d scent), +1d Skill Checks (Tracking)".

Arcaster: "Arcasters learn their magic from arcane spirits. These spirits are embodiments
of magic itself given form, and are invisible to most. To those who know their secrets and are willing to pay the price, an arcane spirit is a gateway to magical power." This class comes with a new 1st level spell, find spirit familiar.

In a game using primals, it makes sense to limit this class to primal characters. "Race as class" is used, after all, to keep elves from feeling like humans with superpowers and pointy ears, as they are in some other role-playing games. It also helps to keep the flavor of various options from merging.

In a game without primals, there is no reason not to open this class up to either humans and/or elves. Or, hell, perhaps in your world this sort of communion is a "halflings-only" thing!

Chimerae: Spellcasters who can take the forms of various animals, this would be a pretty cool class to include in your game milieu whether it is limited to primals or not. The class includes some animal trait information (useful when creating statblocks for natural creatures, or when modifying beastmen/humanoids, as noted above) and three new 1st level spells: consult nature, resist weather, and spirit healing.

If you are not using primals in your game, you might just want to call this a "druid"! Even if you do not want PCs using this material, there is plenty here to crib from for NPC antagonists.

Lamia: Patron of Mother’s Nightmares: "There are many conflicting stories about the life of Lamia and where she originated. Some say that she is the cast-off lover of a god, cursed by that god’s spouse. Others claim that her children were stolen by a jealous, barren goddess, who drove her to madness and down a path leading to atrocities that corrupted her and gave her great power. Then there are those who say that she is a succubus who escaped from the depths of hell, intending to find the perfect child to call her own. Physical descriptions of her vary widely. Sometimes Lamia is described as having the torso of a woman and the body of a lioness or a huge serpent. At other times, she is seen as a beautiful woman with the maw and fangs of a deformed beast."

Lamia is given a full patron write-up. As a patron who combines human and animal natures, Lamia is appropriate to this work. There is nothing, however, that limits Lamia from being used in any campaign.

For other versions of Lamia, see the Sanctum Secorum Episode #35 Companion: Hundra (1983) or D.A.M.N. Magazine #1 - Winter 2017.

Lamian Monsters: Three monsters are supplied:
  • Lamurae: "From the nightmares of mothers and the essence of Lamia, the Lamurae were born. Ranging between one to three feet tall, the Lamurae resemble the shadows of death and decay."
  • Lamian Succubus: "In the vast demonic realms, to have a name is a badge of honor. And in the annals of the succubi stories, no name is more revered than Lamia. Many of the succubi have devoted themselves to Lamia, seeing her as one of their own who has elevated them to newfound power and prominence. To that end, the Lamian Succubus is unlike any other." For other types of succubi, see The Balance Blade in The 13th Skull, The Crimson Void, and the Sanctum Secorum Episode #35 Companion: Hundra (1983).
  • Avatar of Lamia: "The fact that no one can agree upon the origin or appearance of Lamia is not helped by the manifestations of her avatar. Those who have survived seeing her manifest have claimed that they have seen three different incarnations: The Maiden, The Beast, and The Demon. However, the true number of incarnations has yet to be accurately documented." Statistics for all three avatars mentioned are provided.
These monsters are appropriate for use in any Dungeon Crawl Classics campaign, and are in no way dependent upon the use of primals.

They exist everywhere. Among the common people they are talked about in quiet tones. Half man, half beast. Stories of them are told around campfires and hearths.

They inspire curiosity...
...confusion...
...and fear.

Many call them monsters.

Some call them heroes.

They call themselves primals.

Get It Here!


Monday, 28 May 2018

Greenwood of the Fey Sovereign

Greenwood of the Fey Sovereign is a 0-level funnel adventure written and illustrated by C. Aaron Kreader. The publisher is Studio 9 Games.

Disclosure: I have an editing credit on this product.

This fey-themed funnel adventure, which hit the virtual shelves one day after Fae Hard, was the result of a successful Kickstarter campaign. While both are funnel adventures, and both are fey-themed, their take on this is very different. While both adventures begin with the hapless 0-level PCs pressed into service, the nature of that service is utterly different, as is how escaping servitude is resolved. From that point on, the biggest similarity - apart from the fey theme - is that the PCs are caught in the midst of a conflict they would probably rather avoid.

In essence, the set-up for this adventure serves to move characters into the otherworldly Greenwood, which is a subset of Elfland, and there to ensure that enough conflict exists to motivate players and whittle down the starting characters. The author has taken a general view of the fey that I approve of. To whit:

"The creatures of Greenwood are not easily identified—what man calls elf is actually a vast collective of diverse and distinct creatures including (but not limited to) pixies, brownies, goblins, demons, wild elves, and devils. There is no common elf here. To rubes, the crea-tures within may be mistaken for tiny men, thin green women, or even elves, but are of no known race. Resist telling players the name of what they are seeing—describe entities in terms they would know. If asked, “Is it an elf?” convey ambiguity. Elf characters will know that fey woodlands contain creatures more ancient and mysterious than themselves, and often these creatures appear not as they really are."

The Earl's pressgang, and the inclusion of Pertrub to goad the PCs into action, allows the judge to engage in a bit of fun. Pertrub would fit well as a foil to Cugel the Clever, excepting that the PCs are likely to make a more permanent end to him than Cugel tends to do. I recommend grabbing the Vancian Word List from the Sanctum Secorum Episode #21 Companion: The Dying Earth and really going to town with this character.

Parts of the adventure are more linear than I would like. While this does seem to be common for funnel adventures, I don't think it was strictly necessary here. A matrix of potential encounters in the Greenwood, depending upon the choices of the players, possibly with some random element to underscore the nature of the otherworldly woodland. This isn't entirely necessary, though, and is really no different from the invisible bridge in Hole in the Sky - it gets the PCs to the location(s) where the real action will take place.

In addition to the adventure, this products includes a new character class - the wild elf, or wildling. These elves are vulnerable to any metal, and use weapons made of wood, stone, and the like. They gain some thief abilities, and some limited spellcasting.

War is looming. The Earl of Nanch and his neighboring elven kingdom are sharpening the spears of aggression. Those on the border are split between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler!

Get It Here!



Thursday, 17 May 2018

Sanctum Secorum Episode #35 Companion: Hundra (1983)

The Sanctum Secorum Episode #35 Companion: Hundra (1983) was written by Daniel J. Bishop, Bob Brinkman, Ari-Matti Piippo, and Ian Shears. Art is by Sophie Black, Crashing Course, Rafa Lee, Madguten, Ethan Nicolle, Lorena Pereda, Ari-Matti Piippo, Michael Richards, Setvasi, and Yuka-Soemy. The publisher is Sanctum Media. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 35: Hundra (1983), which discussed the film by Matt Cimbar. The featured adventure was The Trolls of Mistwood by David W. Fisher.

Disclosure: I did some writing on this Episode Companion. In addition, an adventure I wrote (The Tribe of Ogg and the Gift of Suss), and an adventure I co-wrote (Curse of Mistwood, with David W. Fisher) were discussed. Finally, it was announced that I won the April Contest, meaning that the DCC Trove of Treasures will have a listing for Super Number One Food Tower!

Within you will find:

Contest Information

Sanctum Secorum's Super Number 1 Contest!!

Character Classes

Amazon: "Refusing to be subservient to men, the Amazons are tribes which consists solely of women. Nomadic, these warriors travel to avoid the conflicts which inevitably arise when they encounter male-dominated societies. Preferring to live in peace, these women are well trained in the arts of war and do not shy from combat, for none are their superior." Class by Bob Brinkman. This is the only thing in this Episode Companion which related directly to the featured film.

Bard: "The tradition for song and storytelling spans all cultures and times: bards, minstrels, skalds, wise-men, soothsayers, troubadours and shamans all spin the same magic of the Word, bringing new meanings and ideas to those who care to listen." Class by Ari-Matti Piippo.

For another take on the bard, see Crawl! fanzine #6.

Monsters

Baal Zymymar: "This potent demon has power over a legion of seventy-two lesser demons. It appears as a giant (20' tall) goat-headed man with a patch of bare flesh shaped somewhat like an upside-down star on its forehead. Baal Zymymar gives off an offensive smell, not unlike that of a great goat, but muskier and strangely disturbing to those who smell it. The demon can communicate telepathically or speak in any known tongue." This entry, by Daniel J. Bishop, was originally from a blog post.

The Entourage of Baal Zymymar: Five demons (four specific demons and one type of demon) that are linked to Baal Zymymar. This entry, by Daniel J. Bishop, was originally from a blog post.

Bear Bat: A big bear with bat wings and a venomous bite, by Bob Brinkman.

Bear Crab: A crustacean crab that regenerates, by Bob Brinkman.

The Death Dealer: "The Death Dealer is an un-dead reaver mounted on a great black warhorse. His eyes glow red, but no visage can be seen beneath his horned helmet." This entry, by Daniel J. Bishop, was originally from a blog post. Includes statistics for the Death Dealer’s warhorse.

The Following Thing: "It looks like a well-dressed man in a long black suit with tails, but its face is a stag skull with dead white eyes. It does not walk, but crawls on all surfaces with equal ease. Once it selects a victim, it will pursue that victim relentlessly..." This entry, by Daniel J. Bishop, was originally from a blog post.

Patrons

Lilith: Author Ian Shears describes the "mother of monsters, the queen of demons" with a full patron write-up. Several creatures related to Lilith are also described:

  • Empusa: "Some say Empusa look like attractive women, but from the waist up. One leg is solid brass and the other is a donkey's. Others say that they have the form of a dog but are covered in scales and their head is that of a beautiful blonde woman." For another version of this creature, see D.A.M.N. Magazine #1 - Winter 2017.
  • Lillim: "The Lillim are named after their dread mother. They look like attractive young women with pale skin and stark black hair. Their eyes have no pupils. A pair of jet black bat wings sprout from their back, allowing flight. Although considered plain-looking compared to the succubi, Lillim know they are at least cute and titter and giggle constantly as if at some unspoken jest."
  • Lamia: "Another child with varying form, the Lamia all have the top body of a perfectly attractive woman form the top up. From the bottom they either have the body of a lion or a serpent. Regardless of their form they are the proud warriors and hunters among Lilith's children." For another version of this creature, see D.A.M.N. Magazine #1 - Winter 2017.
  • Succubus: "What is there to say that has not been said of Lilith's favorite children? They embody the ideals of mortal beauty and exist to pervert the natural order by taking advantage of said ideals. These foul ladies seek to seduce men, destroy and dethrone paragons of good and law, and to topple the churches of her hated rivals." For another version of this creature, see The Balance Blade in The 13th Skull.

Lyrics

Hundra-Struck: According to the Episode Companion, this is "To the tune of AC/DC’s Thunderstruck with apologies to Angus & Malcolm Young and all blame to Daniel J. Bishop". Lyrics by Daniel J. Bishop.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature she likes.

It's free!

Get It Here!


Sanctum Secorum Episode #34 Companion: The Face in the Frost

The Sanctum Secorum Episode #34 Companion: The Face in the Frost was written by Bob Brinkman, Marc Elsenheimer, Christopher Lee, Ian Shears,and Anton Wilsbach. Art is by Assumzaek, Dominic Barnhill, Marc Elsenheimer, Pikadude31451, and SpyrusTheVirus. The publisher is Sanctum Media. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 34: The Face in the Frost, which discussed the novel by John Bellairs. The featured adventure was Emirikol was Framed by Michael Curtis.

The Face in the Frost was also discussed on the Appendix N Bookclub podcast here.

Apparently, there was once a lost prequel, as well as an unfinished sequel.

Within you will find:

Contest Information

Sanctum Secorum's Super Number 1 Contest!!

Featured Adventure

The Fate of the Ruthless Wizard: "Tyrannized by a cruel Wizard, the villagers of Pico have suffered for many years. Broshgar the ruthless came a long time and claimed the old tower in Pico's center for himself. Formerly a watchtower, built for a war long forgotten, he turned the building into his home and the whole village into his property. Out of fear of his arcane might, the villagers did nothing to resist him as he stole their food and tools, burnt their fields and even abducted their children."

This is a 0-level funnel adventure by Marc Elsenheimer.

Spells

The Sanctum Secorum's Super Number 1 Contest!! asked for spell entries in March, so it is not surprising that there are some spells in this Episode Companion. Bob Brinkman's additional Runic Alphabets, below, arise from the mention of more than two such alphabets in The Face in the Frost.

Drain Vitality: "The caster weaves necromantic energy to siphon the vital force of his foes." An Honorable Mention in the March Contest, this is a 2nd level wizard spell by Christopher Lee.

Illumination: "The caster creates a magical, heatless light source of varying intensity." This 1st level wizard spell, by Anton Wilsbach, was the First Place winner in the March Contest.

Runic Alphabet (Dwarven): "This spell imparts unto the caster the secret knowledge of the dwarven rune-masters." This is a 1st level wizard spell, by Bob Brinkman.

Runic Alphabet (Infernal): "This spell is a jealously guarded secret among infernalists, allowing them access to the runic language of the Hells." This is a 4th level wizard spell, by Bob Brinkman.

Sunbolt: This 1st level cleric spell is the Second Place winner of the March Contest, by Ian Shears.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature he likes.

It's free!

Get It Here!


Sanctum Secorum Episode #33 Companion: The Powder of Hyperborea

The Sanctum Secorum Episode #33 Companion: The Powder of Hyperborea was written by Bob Brinkman, Jen Brinkman, Marc Bruner, and R.S. Tilton. Art is by Giuseppe Aureli, Crodeart, J. L. Hilton, Christos Karapanos, Sandeep Karunakaran, Andrew Minor, MrTroll, Mihaly Szemenyuk, and R.S. Tilton. The publisher is Sanctum Media. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 33: The Powder of Hyperborea, which discussed the short story by Clark Ashton Smith. The featured adventure was Street Kids of Ur-Hadad by Edgar Johnson.

Within you will find:

Contest Information

Sanctum Secorum's Super Number 1 Contest!!

Classes

The Huntsman: “You are the rarest of occupations, that which stalks the night, seeking to destroy those creatures that hunt your fellow humans. You are a champion of the community, though greatly feared by the populace, as many Huntsmen fall under the sway of powerful monsters and ravage the countryside.” This is the February Contest First Place winner, created by R.S. Tilton.

Gods of the Eternal Struggle

Author Bob Brinkman brings you two of the deities associated with Hyperborea.

Leniqua: "Among the lesser gods of Hyperborea, perhaps none is so favored by the wealthy as Leniqua, god of the moon. Within his ancient temple in the suburbs of Hyperborea’s capital, Uzuldaroum, are kept thirty-nine maidens. The virtue of those maidens is guarded by the temple guards, as well as golden and jeweled chastity girdles."

Tsathoggua: "An alien god from a time when humans had yet to crawl from the primordial ooze, the cult of Tsathoggua is shrouded in mystery." Statistics for formless spawn (servitors of Tsathoggua) are also provided. See also The Weird Worm-Ways of Saturn and The Vault of Ash.

Magic Items

The Powder of Hyperborea: Jen Brinkman provides game mechanics for the titular substance of this story.

Men and Magicians

Alchemist: Information on, and statistics for, alchemists are provided by Marc Bruner.

NPCs

Bob Brinkman provides statistics for two characters in The Power of Hyperborea. The author uses the Jobe Bittman method from The 998th Conclave of Wizards. They are:

Marquanos: "High priest of Leniqua and religious whoremonger, Marquanos personally holds the keys to the thirty-nine girdles. Repugnant in word and deed, this priest only cares for the lascivious delights offered to him by his position within the temple."

Veezi Phenquor: "Wizard-Alchemist and secret member of the Hyperborean Cabal (see Sanctum Secorum #8), Veezi spends his time during his recent retirement in the research of ever greater potions and unguents."

The Sanctum Secorum Episode #08 Companion: Life of Eibon, containing information on the wizards of the Hyperborean Cabal, can be found here.

Spells

Make Potion (spell expansion): Marc Bruner expands the list of potions from the core rulebook.

Nightmare Nimbus: "The caster summons forth swirling hallucinatory clouds of nightmare to disorient and terrify his foes. Contact with the vapors is enough to trigger the spell effect, although inhaling them enhances the result." This is a 2nd level wizard spell, by Bob Brinkman.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature he likes.

It's free!

Get It Here!


Sanctum Secorum Episode #32 Companion: Attack From Atlantis

The Sanctum Secorum Episode #32 Companion: Attack from Atlantis was written by Bob Brinkman, Jon Hook, Clifford Morton. Ari-Matti Piippo, James Pozenel, and Anton Wilsbach. Art is by Jon Hook, Holy Lof, Papapanda, Ari-Matti Piippo, Peter Siegl, and Anton Wilsbach. The publisher is Sanctum Media. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 32: Attack from Atlantis, which discussed the novel by Lester Del Rey. The featured adventure was The Sea Queen Escapes by Micheal Curtis.


Disclosure: A product I did some writing for, The Lost City of Barako, was discussed in this episode.

Within you will find:

Contest Information

Sanctum Secorum's Super Number 1 Contest!!

Classes

Ancient Hyperborean: "The hyperboreans are an ancient, antediluvian race, who ruled the world back when the earliest men were still but mewling apes. Their civilization was brought low by a dimension-spanning curse, a creeping doom from beyond the lurid veils of reality. For the hyperboreans were wizard-kings, molding reality with forgotten magics, and con-sorting with all manner of daemons, elder entities and starbeasts from the Great Nether."

In some ways, it is strange that this class was not included in the Sanctum Secorum Episode #33 Companion: The Powder of Hyperborea. Class write-up by Ari-Matti Piippo. The Sanctum Secorum's Super Number 1 Contest!! called for class entries in February, so this may simply be an early example thereof.

Fiction

The Blood-Drinking Box, Part 8: Clifford Morton wraps up the tale started in Sanctum Secorum Episode #25 Companion: The Fallible Fiend. This is based of off Terry Olson's Elzemon and the Blood Drinking Box.

Monsters

The Sanctum Secorum's Super Number 1 Contest!! called for monster entries in January, and we see herein the fruits of that invocation.

Blood Rats: "Blood rats are hairless creatures with tough leather skin. They have large black orbs for eyes, and a circular lamprey-like mouth. Blood rats have a gland highly sought after by wizards, for it contains a secretion that is vital in the creation of the Vampirism potion..." By Jon Hook.

Bone Ghost: "Bone ghosts are created when a wizard, aspiring to become a lich in his afterlife, steals a bone from a recently-deceased individual and uses it in an arcane ritual." By Jon Hook.

Gobloid: "A gobloid is a goblin mutant created by the experiments of the twisted Baron Nahum Whitlock. By exposing ordinary goblins to the otherworldly rays of the Outre Stone while directing their transmutation and ensuring their obedience with ancient demonic rites, Whitlock hopes to create a monstrously twisted army that he can unleash on his enemies." By Anton Wilsbach.

Harringo: "A harringo is the grotesque amalgamation of an old crone, a reptile, and an ostrich." By Jon Hook.

Hydradeatya (Carnivorous Plant, Giant): "Created in the conservatory of the warlock Baron Nahum Whitlock, the hydrandeatya is a once-normal flowering plant mutated by exposure to the entropic effects of the Outre Stone into a giant carnivorous abomination." By Anton Wilsbach.

Ichthyosaur, Mutant: A creature that actually appears in the featured novel, written up by Bob Brinkman.

Korpuz, Messenger of Ahriman: "Deities often use intermediaries to communicate directly with their worshipers and priests. Only the most fervent and powerful among a deity’s clergy have any hope of interacting with their godhead. Korpuz is one of Ahriman’s messengers. He is tasked with conveying his master’s desires and answering his charges’ prayers." This is the January Contest 2nd Place winner, by James Pozenel.

Octobear: "Transmogrifier and teratologist, Xultich, bred abominations in his laboratories. One of his earliest experiments was the arctic monstrosity, the octobear. The octobear has the head of an octopus and the body of a polar bear. Octobears have the tracking abilities and raw strength of a polar bear, plus the tentacle dexterity, ink cloud defense, and camouflage abilities of an octopus." This was the January Contest 1st Place winner, by Jon Hook.

Pummel Golem: A construct, by James Pozenel, which is usually instructed to pulverize "something into a bloody paste with their massive pinions".

Sunjelly: A creature not unlike a gelatinous cube with a heat ray, by Jon Hook.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature she likes.

It's free!

Get It Here!


Sanctum Secorum Episode #31 Companion: Jack of Shadows

The Sanctum Secorum Episode #31 Companion: Jack of Shadows was written by Daniel J. Bishop and Clifford Morton. Art is by Pedro A. S. Fonsesca, Beatriz Galiano, and Elena Kheidze. The publisher is Sanctum Media. Cartography is by Daniel J. Bishop. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 31: Jack of Shadows, which discussed the novel by Roger Zelazny. The featured adventure was The Jeweler Who Dealt in Stardust by Harley Stroh.

Jack of Shadows was also discussed on the Appendix N Bookclub podcast here.

Disclosure: I did some writing for this Episode Companion. It also includes some cartography I did.

Within you will find:

Contest Information

Sanctum Secorum's Super Number 1 Contest!!

Featured Adventure

The Ruined Keep: Written by Daniel J. Bishop, this is one of two scenarios originally written for Raven Crowking’s Fantasy Game (RCFG), the “fantasy heartbreaker” I was writing before I switched to Dungeon Crawl Classics. I converted this adventure to the DCC rules, to be used as a funnel for 12-18 0-level characters or 1st level adventure for 4-6 PCs. RCFG was already moving away from D&D tropes; conversion to DCC increases the distance, but this was an early scenario, so it has big spiders, giant frogs, and goblins. All of the new creatures are direct conversions from the earlier version of the adventure. I have tried to make them interesting.

This scenario had originally appeared in Raven Crowking's Birthday Mathom 2014.

Fiction

The Blood-Drinking Box, Part 7: Clifford Morton continues the tale started in Sanctum Secorum Episode #25 Companion: The Fallible Fiend. This is based of off Terry Olson's Elzemon and the Blood Drinking Box.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature he likes.

It's free!

Get It Here!


Sanctum Secorum Episode #30 Companion: Sign of the Labrys

The Sanctum Secorum Episode #30 Companion: Sign of the Labrys was written by Daniel J. Bishop, Bob Brinkman, Marc Bruner, Clifford Morton, and Ari-Matti Piippo. Art is by Brotherdesmond, Dafne-1337art, Irzun, LeoFlynn, Jean-Pierre Moynet, and Ari-Matti Piippo. The publisher is Sanctum Media. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 30: Sign of the Labrys, which discussed the novel by Margaret St. Clair. The featured adventure was Operation Unfathomable by Jason Sholtis (DCC conversion by Paul Wolfe).

Disclosure: I did some writing for this Episode Companion.

Within you will find:

Campaign Tools

Occult Actions: "There are times when those who wield arcane magic wish to draw directly upon their connection to the raw phlogiston of the universe for impromptu effects rather than for use in greater magic. Doing so requires advanced understanding of magical energies and this is not something practiced by mere apprentices."

Author Bob Brinkman offers a mechanic, similar to a Deed Die, to do one of the following:

  • Amplification: "Used specifically as a part of ritualized magic, this working carries additional risk as failure disrupts and taints the entirety of the ritual magic being performed...".
  • Dampening: "With their highly attuned understanding of magical energies and phlogistonic flows, wizards are sometimes capable of dampening the mystic energies around them."
  • Fortification: "By infusing their bodies with mystical energies, wizards may (temporarily) stave off death."

Yeast Plagues: In Sign of the Labrys, the vast majority of humanity has been wiped out by plagues of (possibly intentionally) mutated yeast. Author Daniel J. Bishop provides mechanics for the pulmonary and neutolytic yeast plagues described in the novel.

Featured Adventure

Interlude: The Vault of Future Past: This adventure, by Ari-Matti Piippo, is for any level. It is intended to take place during wilderness travel. The author writes "It contains no combat or pronounced risk of death, although skilled players will certainly be able to kill off a few characters in the plasticrete bowels of the Vault."

The basic conceit of the adventure is that "most of the fantasy worlds we adventure in are
simply post-apocalyptic locales, where the inhabitants have forgotten their vaunted technological past, and consigned its wonders to the realm of magic and superstition. Why else would the wilderness be full of deep tunnel complexes and wandering hybrid monstrosities?"

This is certainly the case in Mutant Crawl Classics, Umerica, or adventure areas such as Silent Nightfall.

Fiction

The Blood-Drinking Box, Part 6: Clifford Morton continues the tale started in Sanctum Secorum Episode #25 Companion: The Fallible Fiend. This is based of off Terry Olson's Elzemon and the Blood Drinking Box.

Monsters

Cryo-Fungus: An extremely cold and prolific fungus, brought to you by Marc Bruner.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature he likes.

It's free!

Get It Here!



Sanctum Secorum Episode #29 Companion: Creep, Shadow!

The Sanctum Secorum Episode #29 Companion: Creep, Shadow! was written by Bob Brinkman, Clifford Morton, and Ari-Matti Piippo. Art is by Bob Brinkman, Joseph Garcia, Kerd, Miroslav Petrov, and Ari-Matti Piippo. The publisher is Sanctum Media. This product is produced in association with the Sanctum Secorum podcast.

This Episode Companion is based on Sanctum Secorum Episode 29: Creep, Shadow!, which discussed the novel by Abraham Merritt. The featured adventure was Bride of the Black Manse
by Harley Stroh.

Creep, Shadow! was a sequel to Burn, Witch, Burn!, which was discussed on the Appendix N Bookclub podcast here.

Disclosure: Four adventures I wrote (The Arwich Grinder, Creeping Beauties of the Wood, The Imperishable Sorceress, and The Portsmouth Mermaid) were discussed in this episode.

Within you will find:

Campaign Tools

Shadows, Followers, and Whisperers: "Sometimes the darkness has a will and a voice. And sometimes the shadows want things beyond the simple suffering of mortal men." Author Ari-Matti Piippo goes to town on the shadows presented in this novel, supplying everything you need to include similar beings/events in your home campaign.

Really, I cannot say too much about the job done here. In addition to general shadow mechanics, the author delves into specific shadow interactions. To wit:

  • A Shadow of the Past: "A shadow of the past generations has stepped into the character’s soul sphere, and is slowly making itself known. This is not necessarily a bad thing, for there is much to learn from the bygone years. But the touch of a shadow is often painful to those who bear it, and results may vary."
  • A Follower from Darkness: "Sometimes, a young shadow chooses to follow someone, to move to a better hunting ground and to discover the dark places of the world. Too weak to attack or to subsume the target, it stalks their steps, causing unlikely and unpleasant events unwittingly."
  • The Uninvited: "The Uninvited are shadows only in the widest sense of the word: they are creatures from beyond the veil of this reality, existing solely in the void between worlds. They are sometimes able to reach out to the creatures of this plane, in places where the raw, umbral darkness is the deepest."
  • Whisperers: "Being alone in a dark place can make you hear things, as your ears become more sensitive to the micro-sounds around you. These sounds are often scary, but usually just tricks your mind plays on you. But sometimes, they are the actions of trickster spirits called the Whisperers, also known as the Knockers or sometimes Pixie-Ghosts."
  • The Loving Nightmare: "The Loving Nightmares are the memories and ghosts of those who died with unrequited love in their hearts. These forlorn creatures stalk the umbral realms in search for sustenance, forever hungering for the warm touch of a lover’s embrace. The only thing they remember from their past lives is the yearning; all other traces of who they once were are gone."

Curses

Two curses inspired by Creep, Shadow! are given game mechanics by Bob Brinkman. While it is unlikely that the PCs themselves will fall victim to these curses, because of the specifics of how they are cast, these can be used exactly as were their literary counterparts - as motivation when used against other characters in the milieu, and/or as a threat of their use against the protagonists.

The curses are:

Curse of the Captive Reflection: Although it can only be used under very specific circumstances, those who fall prey to this curse become "subject to every capricious whim of the witch who has them enthralled, so long as the witch holds the mirror on their person."

Curse of the Mason’s Knot: A killing curse that requires the victim's shadow to be measured.

Fiction

The Blood-Drinking Box, Part 5: Clifford Morton continues the tale started in Sanctum Secorum Episode #25 Companion: The Fallible Fiend. This is based of off Terry Olson's Elzemon and the Blood Drinking Box.

As with previous Companions, this volume can help the discerning Dungeon Crawl Classics judge determine how to stat up creatures from whatever movie or literature she likes.

It's free!

Get It Here!