DCC
#76: Colossus, Arise!, is by Harley
Stroh and published by Goodman Games.
In this adventure, 8th level PCs are pitted against the
300-foot-tall cadaver of a Chaos Titan. The adventure promises to offer “many
opportunities for a quick and inglorious death” while bringing PCs “back to the
start of their careers, where the difference between life and death can hang on
a clever decision or the throw of a die.”
We didn’t
have 8th level PCs hanging around in my campaign, so we made some. Really,
I should have waited for Colossus, Arise! to be worked
organically into ongoing play, but there are limitations to my patience. The
adventure rocked!
Starting
this adventure, the PCs are literally sneaking through a lost city in the
desert inhabited by an army of giants. If you have not read the entry for
giants in the Cyclopedia of Creatures in the core rulebook, go ahead and do
so. Take a gander at what giants do for critical hits. Then be afraid. Be very
afraid.
Now, here’s
the weird thing. When I ran this, my players were not so very afraid. They took
to the adventure like they were invincible. And, seemingly, they were, despite
every die roll occurring in the open. And there is a real chance for some
really serious action to go down here. Multiple chances for critical hits from
giants. A 300-foot un-dead Chaos Titan making wildly random attacks. Strange
magics. The brain on the module’s cover. Protected by Fate and the blessing of
the Dice Gods, my players sailed right through it.
And this is
the really great part about Dungeon Crawl Classics: They loved
it anyway. They knew that the dice were with them. They knew that things might
have worked out otherwise (but how far otherwise they never learned).
I think I might
dust this one off for another run.
Giants stalk the shifting sands as the lost
city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at
hand! All that stands between the gigantic hordes of Stylos and their conquest
of the world is your band of adventurers. Sinister traps, implacable foes, and
the crushing tread of the dread Colossus all lurk within these pages, eager to
test the courage and cunning of even the most accomplished adventurers.
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