The Glowburn podcast has devoted two episodes to Pure Strain Humans in Mutant Crawl Classics. You can find them here and here. Questions get raised because part of the design of Mutant Crawl Classics is that artifacts will create part of the balance of the emergent game. This product is, in a way, an example of how to do so.
In a way, Quest For It may be even more important to Mutant Crawl Classics Pure Strain Human PCs than it is to Dungeon Crawl Classics PCs - but then, there are far more game-altering artifacts in the average Mutant Crawl Classics campaign to quest for. Strange items that might kill you, or might elevate you above the common lot of your kind, are as important to adventure design as are strange mutated creatures that probably want to kill you. Again, this product is a strong example of the kind of game-altering artifact the PCs might attempt to recover.
Because this is recent (at the time of this writing, available only to backers of the highly successful Mutant Crawl Classics kickstarter), further information will have to await a wider release.
For the first time, an entire 24-page supplement devoted to a single artifact of the Ancient Ones!
The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb’s AI, tetrabytes of arcane technological data can be yours, if you but survive its use.
For while knowledge is power, it comes at a price.